HolyHandGrenade
Holy Pin
- Joined
- Mar 7, 2006
- Messages
- 607
Where is this? I looked but I can't find it.
lol - I just verfied and it seemed to be corrected

Where is this? I looked but I can't find it.
The HOF mod does not seem to work with the Direct2Drive version. Anyone else experiencing this problem?
Have you updated to the 3.03 patch? If so, than that is the problem. If not, how is your directories setup and what error are you getting?
thanks I didn't know that the 3.03 patch was out ... installing ...
The only thing that makes it a problem is checking "Locked Modified Assets". With the change in BTS, I wonder if you set it via custom games once, whether it will apply it to "Play Now". Otherwise, and for earlier versions, it would have to be some kind of SDK change to default it based on a HOF Option, so people can control it.Would it be that difficult to mod "Play Now" to make it HOF legal?
Actually a SDK change shouldn't be necessary, unless they changed something in BtS - I'll just quote myself from looooong agoThe only thing that makes it a problem is checking "Locked Modified Assets". With the change in BTS, I wonder if you set it via custom games once, whether it will apply it to "Play Now". Otherwise, and for earlier versions, it would have to be some kind of SDK change to default it based on a HOF Option, so people can control it.
A thought on Play Now:
given that play now for some reason no longer remembers settings for custom games is there a chance that you could include the following in the next releases for both Vanilla and Warlords:
Assets\XML\GameInfo\CIV4GameOptionInfos.xml
with the following change:
changed to:Code:Type GAMEOPTION_LOCK_MODS Description TXT_KEY_GAME_OPTION_LOCK_MODS Help TXT_KEY_GAME_OPTION_LOCK_MODS_HELP bDefault 0
This would force Lock Modified Assets on for both Play Now and Custom Games (obviously could be unchecked in Custom Games if wanted) - and would only do this when using the HOF-Mods. Thus you could use Play Now for HOF play without worrying about this setting...Code:Type GAMEOPTION_LOCK_MODS Description TXT_KEY_GAME_OPTION_LOCK_MODS Help TXT_KEY_GAME_OPTION_LOCK_MODS_HELP bDefault 1
We allows prefer to make those kind of things be player controlled. Changing the XML would make any game played use LMA. Making it optional will require a SDK change to check the HOF ini file.
I would not expect so, but I am not a C++ programer. We'll have to wait for Dianthus or Gyathaar to tell us one way or another. I posted something to get their attention.Is this easy to do?![]()
assets problems are fixed...but for some reason my HOF crashes BtS when it runs. Very weird. It doesn't crash when I load the mod, it crashes when I try to start a game using the mod.
What version of the HOF Mod?I get the exact same issue. It loads correctly and then when I try to start a game it dies on me instantly. I guess I will have to wait until the next round of patches.
What version of the HOF Mod?
Thrallia was having a problem with Blue Marble. It doesn't work with the BTS HOF Mod.
Try downloading the asset checker in this thread: http://forums.civfanatics.com/showthread.php?t=235573.I was just coming back to say that removing blue marble fixed the issue. Now I have a hard choice to make. Do I play with ugly terrain or for glory? GIven that I still have an asset issue I may just break down and play for fun.
That HOFSettings.txt file was for HOF-3.02.001. It also contains the values used by HOF Mod to do it's asset check. Try reinstalling HOF-3.03.001. The options are correct within that version.I did also install an updated options file from this board somewhere but I don't have the exact link.