First of all, I would like to thank Dianthus for helping me out on this project. Without your extensive works on reading/analyzing the save game file, this utility wouldn't be possible. On my list, you are one of the best C++ coder around here. Dianthus, a big hug and thank to you!
I also would like to thank Gramphos, sirp, Hot-bandito, and Aeson for their research on the .SAV file format and its compression format. Without their contribution, this project wouldn't be possible.
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Well, I did it! This is a utility that will help you find that perfect map for your HoF game.
Since I don't know much about the format of the savegame, I recruited Dianthus to help me out on this one. Thanks Dianthus! It's really a join development effort between him and me. I do the user interface (.EXE) and he read the savegame and check for the domination limit (.DLL).
Here is a screenshot of it (edit: old screenshot was deleted after 4912 views; the one below is from the latest version):
I also would like to thank Gramphos, sirp, Hot-bandito, and Aeson for their research on the .SAV file format and its compression format. Without their contribution, this project wouldn't be possible.
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Well, I did it! This is a utility that will help you find that perfect map for your HoF game.
Since I don't know much about the format of the savegame, I recruited Dianthus to help me out on this one. Thanks Dianthus! It's really a join development effort between him and me. I do the user interface (.EXE) and he read the savegame and check for the domination limit (.DLL).
Here is a screenshot of it (edit: old screenshot was deleted after 4912 views; the one below is from the latest version):