Originally posted by Grey Fox
Well, I don't think mapstats should be used either.
1. The old traditional way without Mapstat:
Without mapstats, you need to play until around 500 BC or whenever you have gained access to the complete worldmap. Now you can manually count the total of land tiles to determine the domination limit and potential score. If it's too small or lack of potential score, reject it ans start over. In other to find a good map, this manual procedure would take about 6 hours per map.
2. The Aeson's approved way with Mapstat:
Since Aeson approved the use of Mapstat at 4000BC for picking map, you can start a new game, check maptat, then acept or reject. This process would take about 3 mins per game and it's really boring if you have to do it 1000 times.
3. Using this utility:
This utility would do exactly the same as #2, except that the computer is doing it for us while we are sleeping.
Since this is really the modern age, the traditional way as in #1 and #2 seem really boring. If everyone has to do that, chances are only a few lucky people who have no real life can get in the HoF. Since we are just cutting the boring map picking step as in #3, we should be seeing more people trying for the HoF which also means less chance for Moonsinger to be at the top slot. Basically, I just shot myself in the foot.