Smirk said:At any rate I personally would like to be able to specify things more exactly, which may be planned but just not present in your example. That is, be able to specify terrain as MapFinder currently does, but also combine terrain with bonuses which it currently does not do.
Using your format here is an example:
OR plain cattle > 2
OR grassland cattle > 1
AND limit < 300
AND desert = 0
AND swamp = 0
AND jungle = 0
Of course, that will be included! There will be a picklist of variables for each type of recources, terrains, etc...
I was thinking about a different way.
). Anyway, are volunteering for that job, Dave?
Overall, I think that may work for a lot of people, but it may not work for at least one person "me". For example, if I just want a map with a domination limit of 4500 with 1 cow by the river, what type of value do you think I need? Should I just give cow=1000 and set everything else to zero? What type of value should I give to river and lake? If 1 river = 500 points, that would mean 5 rivers will yield 2500 points. Since I need only 1 river, the other 4 rivers in this example just going to mess up the total points; therefore, may accept a map that I would normally reject.
I hope you can wait for one more day because I wasn't able to work on this project at all during this weekend. I was looking forward to do it, but when I started to work on it last night, I realized I have left my new component toolkits (just picked that up in Germany last week) at the office. Oh well, I will try to do it on Monday night.
rogram files\infogrames interactive\civilizationIII\conquests.ini"