Dianthus said:Shouldn't be hard to do. I'm playing with SavUtils.dll at the moment for MikeZang. I'll stick this change in at the same time and send it to you.
Thanks!


Dianthus said:Shouldn't be hard to do. I'm playing with SavUtils.dll at the moment for MikeZang. I'll stick this change in at the same time and send it to you.
That means the utility will definitely be revealing information that's not readily available to the player. My gut reaction is to say no, this shouldn't be allowed. I'll talk it over with 'slug/space first though.denyd said:On my HOF game attempts, I tend to abandon a game if I've explored by local area (say to size 15 on CRP rings) and if no ivory is present, I resign.
Hey, Moonsinger, you've got mail!Moonsinger said:Thanks!Dianthus said:Shouldn't be hard to do. I'm playing with SavUtils.dll at the moment for MikeZang. I'll stick this change in at the same time and send it to you.I'm sure EMan will be happy about that (may be for a little while)
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Dianthus said:Hey, Moonsinger, you've got mail!![]()
Well, it's sort of possible(ish) in C3C. You settle, you get 9 tiles of territory. Look at the victory condition screen and scale the 9 tiles up from the % shown. Not very accurate, but it would give you an idea.bed_head7 said:Dianthus, you mentioned information "readily available to the player" as a prerequisite, but domination limits cannot be learned until the entire map is revealed, correct?
Actually, I've been "Over The Moon", so to speak, ever since y'all's first version of MapFinder. That first version was able to save us hours of manual labor! Everything since then has been icing on the cake..........it's great for people to have good starting positions to push the HOF scores/end-dates to the limit........you know that only too well Moonsinger. You & Dianthus are a GREAT team! Firaxis SHOULD be reading this thread....AND, speaking as an investor, trying to hire you both!!Moonsinger said:Thanks!I'm sure EMan will be happy about that (may be for a little while)
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Would it be possible to solve this by putting the Rule Sets in "reverse order"? (3 cows, followed by 2 etc.)Moonsinger said:What if the first rule set isn't as good as the second rule set? Base on the example from my previous post, 1 cow for the first rule set, and more than 1 cows for the second rule set; if we just save a game ONLY in the first rule set (1 cow), we may not see it if we set out to play what in the 3 cows directory first.
Wonderful!Yup! I have implemented these rule sets with that idea in mind.When the time is right (when Dianthus let me know which tile the settler sitting on), you shall have your 9 tiles output, 8 tiles output, all visible tiles, or whatever rule sets into their own directories.
EMan said:Actually, I've been "Over The Moon", so to speak, ever since y'all's first version of MapFinder. That first version was able to save us hours of manual labor! Everything since then has been icing on the cake..........it's great for people to have good starting positions to push the HOF scores/end-dates to the limit........you know that only too well Moonsinger.
You & Dianthus are a GREAT team! Firaxis SHOULD be reading this thread....AND, speaking as an investor, trying to hire you both!!![]()
Would it be possible to solve this by putting the Rule Sets in "reverse order"? (3 cows, followed by 2 etc.)
Actually, I think they have the right idea. If you always put the save in the first rule that matches and players order their rules by their priorities, then they should get what they want. It's not a matter of determining absolute superiority of one rule over another, just providing consistent behavior when a save matches multiple rules.Moonsinger said:It's a little bit more complicate than the 1, 2 ,3 ... cows example. Unless you figure out how to weight each set of rules (as DaveMcW has suggested before), you can't really tell which rule set is more superior than the other. Anyway, it will take a math genius to figure that out...since I have a history of having a headache whenever I see numbers...I won't go there.EMan said:Would it be possible to solve this by putting the Rule Sets in "reverse order"? (3 cows, followed by 2 etc.)
Denniz said:Actually, I think they have the right idea. If you always put the save in the first rule that matches and players order their rules by their priorities, then they should get what they want. It's not a matter of determining absolute superiority of one rule over another, just providing consistent behavior when a save matches multiple rules.
You could say superiority is in the eye of the beholder.![]()
Whatever kind of map I wanted the most or the most of, would be first. And so on. The point is that what a map is best for, is subjective. If it's a choice between multiple copies of a map or having to choose what my priorities are when it comes to categorizing a save. I would rather not have the same map multiple places. If I don't like where it is put, I can always move it.Moonsinger said:Let's test your that theory with the following example: Let say you have some set of rules as follows:
Set #1: Looking for a good dairy farm
Set #2: Looking for the ultimate 20K start
Set #3: Looking for the ultimate bad start
Set #4: Looking for the ultimate fast conquest
Set #5: Looking for whatever...
Now, please give me the order that you wish to put it. Are you sure that you want to let set #1 to be first your first choice? Why not give each of them an equal chance? It seems to me that the average beholder does often chance its mind.![]()
bed_head7 said:With the current version, if there are multiple ands, all must be true, and at least one or must be true.
Insei said:I'm using the following rules:
AND food bonus > 0
AND desert = 0
OR domination limit > 4000
The idea is to keep any map no matter how bad as long as the domination limit is over 4000. For the others, only if they contain no desert tiles and at least one food bonus.