Yes it is, but strict standards are what makes us a Hall of Fame.kalder said:In the HOF page I read that the mod HAS to be installed there... It's a little bit strict, isn't it?!?

Yes it is, but strict standards are what makes us a Hall of Fame.kalder said:In the HOF page I read that the mod HAS to be installed there... It's a little bit strict, isn't it?!?
The warning is part of the HOF Mod. Unless you were using the HOF Mod for the previous version of Warlords you wouldn't have gotten a msg.kalder said:Btw, I am SURE that no changes were apllied before adding the last Warlord patch+HOF mod...This is strange, since I have just finished a game (before installing the patch) and it did not say anything about the assets...
You don't have to install Civ4 in Programs Files.kalder said:May it be that I did not install the mod (and the whole game) in Program files\Firaxis games\etc...?
In the HOF page I read that the mod HAS to be installed there... It's a little bit strict, isn't it?!?
If you're interested there's a good reason. The other place the mod can be installed is in the mod dir under My Documents/My Games/... There was a bug in 1.61 and earlier that meant that the lock modified assets didn't work if the mod was in that location though, so that's why we only allowed it to be installed under the installation dir. I think that bug might have been fixed in Warlords, but it's easier to have everyone installing to the same place to avoid confusion.kalder said:In the HOF page I read that the mod HAS to be installed there... It's a little bit strict, isn't it?!?
I suggest you uninstall then manually delete any files left hanging around by the uninstall before reinstalling. If you still have problems after doing that then let us know. I've got a program for finding which files are different from a default installation. It will take some work to update it for Warlords though, so please do your best to get this sorted out yourself first!kalder said:I'll try to reinstall...
bye
Sounds like you have the no city razing option turned onkalder said:I realize that there is no more "keep it or raze it" popup when I conquer a city...
Lock Modified Assets is a required Game option setting for the HOF. If you start a game thru Custom Game you will see the Game options in the bottom middle of the screen. Scroll down towards the bottom you will see Locked Modified Assets 3-4 from the bottom. Check that and start your game. It will be remembered after that if you want to use Play Now. You might want to check out the HOF Rules to make sure you understand any other restrictions.Karl_t_great said:Installed the HOF mod (1.61.008) on plain c4 1.61, it keeps whining about CRCc & lock modified assests.
Haven't messed up with setup anyway, and I have no idea how to fix these.
Does this have to do with my "personal" install eg. my c4 is installed as:
D:\Documents and Settings\kw\Application Data\Firaxis Games\Sid Meier's Civilization 4
I don't know that it warrants it's own subforum, but I guess we need to organize a HOF Mod FAQ.Karl_t_great said:Finally a suggestion: these support threads are getting loooong (admits not having read all 500+ post before posting), why not create a sub forum ?
Only the last could affect the Mod. Not that it should though. Did you replace the HOFSetting.txt file in the HOF-2.08.001 folder? If you dropped in the assets folder it would act like you say.killercane said:"assets are different from a standard install. Contact the HOF staff".
I am getting this error message as well. I plan to reinstall and everything but to give you a heads up I have not received this error before, but today I added the Mapfinder VB download, the Null Exception Fix override, and the World Wrap Flat download for Warlords. One of these might be causing the problem.
Nope, I double checked before I replaced it . After the reinstall it still gives me the error, and I checked to make sure that the HOF Settings were the ones replaced and they were. Im thinking it must be backup file related; it doesnt complain about vanilla civ 4. I will reinstall Warlords and see if it will help.Only the last could affect the Mod. Not that it should though. Did you replace the HOFSetting.txt file in the HOF-2.08.001 folder? If you dropped in the assets folder it would act like you say.
You probably are getting the NullReference Exception. This link tells how to deal with it.DeafDolphin said:I had to do a clean reinstall of XP Pro the past week, so I reinstalled Civ 4 Vanilla (with patch) and Warlords (No patch), HOF Mod 1.61.008 and Map Finder. I use only Civ 4 Vanilla to play HOF games.
The games work fine, Map finder works perfectly within the game, no errors whatsoever, until...
I try to open the Map Finder application from the start menu. It gives me an "Map Finder has encountered an error and must close..." etc.
I have Microsoft .NET Framework Version 2.0 installed via Windows update. The installations of everything were to default directories.
After encountering the error, I un-installed the entire Civ 4 schmear, cleaned the registry out, rebooted and reinstalled Civ 4 Vanilla (with 1.61), Warlords (No patch), HOF mod and Map Finder. Same error.
Any ideas, lads? Is there any more information you need?
Denniz said:You probably are getting the NullReference Exception. This link tells how to deal with it.
if ((city.getCulture(loopPlayer) + city.getCommerceRate(CommerceTypes.COMMERCE_CULTURE)) > city.getCultureThreshold()):
message = localText.getText("TXT_KEY_MORECIV4LERTS_CITY_TO_EXPAND",(city.getName(),))
icon = "Art/Interface/Buttons/General/Warning_popup.dds"
self._addMessageAtCity(loopPlayer, message, icon, city)
if ((city.getCulture(loopPlayer) + city.getCommerceRate(CommerceTypes.COMMERCE_CULTURE)) > city.getCultureThreshold()
and (city.getCulture(loopPlayer) < city.getCultureThreshold()):
message = localText.getText("TXT_KEY_MORECIV4LERTS_CITY_TO_EXPAND",(city.getName(),))
icon = "Art/Interface/Buttons/General/Warning_popup.dds"
self._addMessageAtCity(loopPlayer, message, icon, city)