HOF Mod Support/Suggestions

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kalder said:
In the HOF page I read that the mod HAS to be installed there... It's a little bit strict, isn't it?!?
Yes it is, but strict standards are what makes us a Hall of Fame. ;)
 
kalder said:
Btw, I am SURE that no changes were apllied before adding the last Warlord patch+HOF mod...This is strange, since I have just finished a game (before installing the patch) and it did not say anything about the assets...
The warning is part of the HOF Mod. Unless you were using the HOF Mod for the previous version of Warlords you wouldn't have gotten a msg.

kalder said:
May it be that I did not install the mod (and the whole game) in Program files\Firaxis games\etc...?
In the HOF page I read that the mod HAS to be installed there... It's a little bit strict, isn't it?!?
You don't have to install Civ4 in Programs Files. :) The requirement is that you install the HOF Mod in the Mods folder wherever you *do* install Civ4. This is as opposed to CustomAssets in the My Games folder. There was a bug that caused the HOF mod not to work properly from CustomAssets. The HOF Mod install now uses the Civ4 registry entry to find out where you installed Civ4. Before that we had a lot of problems with people installing in the wrong place. It sounds a little strict but it is in everyone's best interest in the long run. ;)
 
Hi Denniz, thank you for your time...
Maybe I did not explain myself, but I was already using the HOF Mod for Warlord (I even tried to submite a game that was unfortunately refused...eheheh) . Before the new couple (2.08 patch and HOF mod 2.08.001) everything had always worked fine (except for Mapfinder...still wondering how to use it...eheheh). That's why it was quite weird when I found that message, since I've only patched the game and loaded the 2.08.001 HOF mod...
I'll try to reinstall...
bye
 
kalder said:
In the HOF page I read that the mod HAS to be installed there... It's a little bit strict, isn't it?!?
If you're interested there's a good reason. The other place the mod can be installed is in the mod dir under My Documents/My Games/... There was a bug in 1.61 and earlier that meant that the lock modified assets didn't work if the mod was in that location though, so that's why we only allowed it to be installed under the installation dir. I think that bug might have been fixed in Warlords, but it's easier to have everyone installing to the same place to avoid confusion.



kalder said:
I'll try to reinstall...
bye
I suggest you uninstall then manually delete any files left hanging around by the uninstall before reinstalling. If you still have problems after doing that then let us know. I've got a program for finding which files are different from a default installation. It will take some work to update it for Warlords though, so please do your best to get this sorted out yourself first!
 
Thank you I will give it a try...
In the meanwhile I can give you another clue...I realize that there is no more "keep it or raze it" popup when I conquer a city...It is very strange...and annoying ;-)...Maybe there is a connection with the "wrong assets"
 
I just tried to start g-minor 11, and got the red text saying the game isn't legal. Checked the settings, and:

hofmodbug.JPG


Since the rules say lakes must be flat, I'm guessing this is a wrong setting somewhere in the mod.
 
Installed the HOF mod (1.61.008) on plain c4 1.61, it keeps whining about CRCc & lock modified assests.

Haven't messed up with setup anyway, and I have no idea how to fix these.

Does this have to do with my "personal" install eg. my c4 is installed as:
D:\Documents and Settings\kw\Application Data\Firaxis Games\Sid Meier's Civilization 4

Finally a suggestion: these support threads are getting loooong (admits not having read all 500+ post before posting), why not create a sub forum ?
 
Karl_t_great said:
Installed the HOF mod (1.61.008) on plain c4 1.61, it keeps whining about CRCc & lock modified assests.

Haven't messed up with setup anyway, and I have no idea how to fix these.

Does this have to do with my "personal" install eg. my c4 is installed as:
D:\Documents and Settings\kw\Application Data\Firaxis Games\Sid Meier's Civilization 4
Lock Modified Assets is a required Game option setting for the HOF. If you start a game thru Custom Game you will see the Game options in the bottom middle of the screen. Scroll down towards the bottom you will see Locked Modified Assets 3-4 from the bottom. Check that and start your game. It will be remembered after that if you want to use Play Now. You might want to check out the HOF Rules to make sure you understand any other restrictions. ;)
Karl_t_great said:
Finally a suggestion: these support threads are getting loooong (admits not having read all 500+ post before posting), why not create a sub forum ?
I don't know that it warrants it's own subforum, but I guess we need to organize a HOF Mod FAQ. :)
 
"assets are different from a standard install. Contact the HOF staff".

I am getting this error message as well. I plan to reinstall and everything but to give you a heads up I have not received this error before, but today I added the Mapfinder VB download, the Null Exception Fix override, and the World Wrap Flat download for Warlords. One of these might be causing the problem.
 
killercane said:
"assets are different from a standard install. Contact the HOF staff".

I am getting this error message as well. I plan to reinstall and everything but to give you a heads up I have not received this error before, but today I added the Mapfinder VB download, the Null Exception Fix override, and the World Wrap Flat download for Warlords. One of these might be causing the problem.
Only the last could affect the Mod. Not that it should though. Did you replace the HOFSetting.txt file in the HOF-2.08.001 folder? If you dropped in the assets folder it would act like you say.
 
Only the last could affect the Mod. Not that it should though. Did you replace the HOFSetting.txt file in the HOF-2.08.001 folder? If you dropped in the assets folder it would act like you say.
Nope, I double checked before I replaced it . After the reinstall it still gives me the error, and I checked to make sure that the HOF Settings were the ones replaced and they were. Im thinking it must be backup file related; it doesnt complain about vanilla civ 4. I will reinstall Warlords and see if it will help.
 
I had to do a clean reinstall of XP Pro the past week, so I reinstalled Civ 4 Vanilla (with patch) and Warlords (No patch), HOF Mod 1.61.008 and Map Finder. I use only Civ 4 Vanilla to play HOF games.

The games work fine, Map finder works perfectly within the game, no errors whatsoever, until...

I try to open the Map Finder application from the start menu. It gives me an "Map Finder has encountered an error and must close..." etc.

I have Microsoft .NET Framework Version 2.0 installed via Windows update. The installations of everything were to default directories.

After encountering the error, I un-installed the entire Civ 4 schmear, cleaned the registry out, rebooted and reinstalled Civ 4 Vanilla (with 1.61), Warlords (No patch), HOF mod and Map Finder. Same error.

Any ideas, lads? Is there any more information you need?
 
DeafDolphin said:
I had to do a clean reinstall of XP Pro the past week, so I reinstalled Civ 4 Vanilla (with patch) and Warlords (No patch), HOF Mod 1.61.008 and Map Finder. I use only Civ 4 Vanilla to play HOF games.

The games work fine, Map finder works perfectly within the game, no errors whatsoever, until...

I try to open the Map Finder application from the start menu. It gives me an "Map Finder has encountered an error and must close..." etc.

I have Microsoft .NET Framework Version 2.0 installed via Windows update. The installations of everything were to default directories.

After encountering the error, I un-installed the entire Civ 4 schmear, cleaned the registry out, rebooted and reinstalled Civ 4 Vanilla (with 1.61), Warlords (No patch), HOF mod and Map Finder. Same error.

Any ideas, lads? Is there any more information you need?
You probably are getting the NullReference Exception. This link tells how to deal with it.
 
I was playing a cultural victory the other day and I kept getting the 'will expand culturally' alert each turn after one of my cities hit legendary. I looked at the python code and it seems that the 'city.getCultureThreshold()' function returns 'legendary' even though you have breached that.

I'm assuming there is a getxml function that will return the legendary level from 'CIV4CultureLevelInfo.xml'. If so, then we could include a check if current city culture is greater than legendary and suppress the message if true.

Edit: I think this code change should work ...

existing code
PHP:
if ((city.getCulture(loopPlayer) + city.getCommerceRate(CommerceTypes.COMMERCE_CULTURE)) > city.getCultureThreshold()):
   message = localText.getText("TXT_KEY_MORECIV4LERTS_CITY_TO_EXPAND",(city.getName(),))
   icon = "Art/Interface/Buttons/General/Warning_popup.dds"
   self._addMessageAtCity(loopPlayer, message, icon, city)

modified code
PHP:
if ((city.getCulture(loopPlayer) + city.getCommerceRate(CommerceTypes.COMMERCE_CULTURE)) > city.getCultureThreshold()
and (city.getCulture(loopPlayer) < city.getCultureThreshold()):
   message = localText.getText("TXT_KEY_MORECIV4LERTS_CITY_TO_EXPAND",(city.getName(),))
   icon = "Art/Interface/Buttons/General/Warning_popup.dds"
   self._addMessageAtCity(loopPlayer, message, icon, city)
 
Another one for the alerts. I had a city at 95/96 food in the box, but stagnant, to prevent it from growing into unhappiness. I was getting the 'st petersburg will become unhappy next turn' every single turn.
 
Hi, a MapFinder question:

What should I write in the rules file in order to get a start in which my settler is on a PlainsHill?

Seems easy, but I have been unable to figure it out. Thank you in advance!
 
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