Hi, first post so be easy on me. I've read a lot of the articles here. I don't claim to be a guru at this game, but I noticed a lot of people value axmen a lot more than mounted archers. I even noticed some people even skip researching archery and horseback riding. Now, I am going to say that the hardest level I've played is Noble, I'm going to move up, as it's way too easy.
However, at the settings I play, roads only let an axman move two squares. The horse archers can move 4 squares on roads, which to me is a huge advantage. If I know I'm going to war, I move a stack or two of axmen next to the border. Once the war starts, I build all mounted horsemen, because I need to get troops there quickly. I just don't want to wait 10-15 turns for the reinforcements to get there. War is tedious enough in this game. Now, I lose some mounted archers in battles. Sometimes I attack a large city with only about 10% odds.. But if the horse archers typically kill at least one guy in the group of defenders, which makes the next attacker have much greater odds.
I guess to me it breaks down like this .. axmen are power 5, with a 50% bonus vs melee.. So that's a 7.5... Mounted archers are a 6.. I'll gladly sacrifice 1.5 in power to get the units over to battle in a timely matter.
The sooner the war is over with, the sooner I can build courthouses (and enjoy the spoils of war), and stop the unhappy penalties.
Now, I agree that with barracks, you can give the ax men "city raider" which is another 25%. I think the best horse archers can do is 10% more strength, which tips it a bit more to the axmen. I also realize you can do a "bucket brigade" sometimes.. (Move the new ax man to city A, while the one in city A moves to battle, thus cutting down movement time)
I'm a big fan of horse archers, and I'm surprised that some people actually skip researching them. Another advantage of the fast movement is that you can respond a lot faster to barbarians coming in and pillaging.
However, at the settings I play, roads only let an axman move two squares. The horse archers can move 4 squares on roads, which to me is a huge advantage. If I know I'm going to war, I move a stack or two of axmen next to the border. Once the war starts, I build all mounted horsemen, because I need to get troops there quickly. I just don't want to wait 10-15 turns for the reinforcements to get there. War is tedious enough in this game. Now, I lose some mounted archers in battles. Sometimes I attack a large city with only about 10% odds.. But if the horse archers typically kill at least one guy in the group of defenders, which makes the next attacker have much greater odds.
I guess to me it breaks down like this .. axmen are power 5, with a 50% bonus vs melee.. So that's a 7.5... Mounted archers are a 6.. I'll gladly sacrifice 1.5 in power to get the units over to battle in a timely matter.
The sooner the war is over with, the sooner I can build courthouses (and enjoy the spoils of war), and stop the unhappy penalties.
Now, I agree that with barracks, you can give the ax men "city raider" which is another 25%. I think the best horse archers can do is 10% more strength, which tips it a bit more to the axmen. I also realize you can do a "bucket brigade" sometimes.. (Move the new ax man to city A, while the one in city A moves to battle, thus cutting down movement time)
I'm a big fan of horse archers, and I'm surprised that some people actually skip researching them. Another advantage of the fast movement is that you can respond a lot faster to barbarians coming in and pillaging.