HOT2 - Spanish Conquistadors (Emperor !)

Kinda reminiscent of RBD9 Cubans. Do not worry, they will watch over you!
May the word of God be spread to all unknown corners of the world!
 
Borabella, Supreme Ruler of the Spanish nation, surveys the lands before her and is pleased. Fruited plains and grasses surround it, and the nearby seacost provides rich opportunities for trade. A work party, sent out to tame the riches of the local vineyard, notices a school of fish swimming to the north, and the architect’s plans are revised accordingly. The Blessed City of Madrid is founded, and the architects drown their sorrows at the delayed paycheck in the new vineyards at the city center. After smashing most of the city’s wine barrels in a drunken, spree, they are exiled to the clay pits until they devise less fragile containers.

An armed band of explorers moves out, sighting unarmed, but faster Arabian explorers just as another exploring party is outfitted in Madrid. Their leader, Abu, knows how to make the clay containers, but Borabella, noting that he still lacks the means to label them with letters, grants no reprieve to the laboring architects. Shortly afterwards, a mere seven leagues away from Madrid, the Arab capital of Mecca is sighted. It is rumored that Abu refuses to ferment the products of his own vineyards, producing an inferior vintage known as ‘grape juice.’ Borabella, hearing of this strange practice, resolves to intoxicate them with her beau… ahem, champag… the Lord’s power, at the proper time.

The lead architect, fallen out of favor with the warriors now that the wine can now be safely stored in the palace, starts devising a new weapon for them to experiment with.
After two exploring parties, one more work crew, and riot police to protect the city from the heathens, inside and out, a building is commissioned to hoard the land’s riches, as the lands outside of the Lord’s dominion are harsh and unforgiving.

A village to the south and west of Mecca resists the truth of the Lord, instead spawning three ragged bands of barbarian warriors. After hiding in the jungle, two of them try and fail to halt the Lord’s mission.

Word is brought to Borabella of a cunning historian called Machiavelli, who has seemingly infiltrated the treasuries of the world.

The granary finishes construction, aided by fresh timber, and Madrid starts a warrior to escort future adherents of the faith into the howling wilderness to the south. Word comes of a new weapon devised by Arabian mystics, made of a strange metal called ‘bronze.’ Their leader, Abu, will offer Borabella a large portion of his treasury, along with the knowledge of how to make these weapons, for our bottle-labeling system. A new Arabic city, Damascus, settled in the harsh lands to the south, blocks the Spanish people from expanding into the richer lands there and claiming the sweet-smelling incense.

Incensed at this Arabic power play, Borabella sends for more wine, and a priest to divine the proper response to Abu’s provocation.
 
</RP>

I had two SS, but couldn't get them to load properly in the last post, so I'll post one of them here:


Hot2bc2550.jpg



The warrior production in Madrid can be swapped to a spear if you make the trade with Arabia- I held off on it but we can get Bronze Working + 25 gold for Alphabet. No contact with other civs- we appear to be on an island- and really awful land to expand into immediately. I'm glad I started Warrior Code (which will finish in 1 turn), as we're going to have to go to war fast. No fresh water outside of the Arabic capital means that the forested plains to the southeast will grow slowly, and an expanse of desert to the south will be extremely unproductive in terms of food early on. My build order was warrior-warrior-worker-warrior-granary-warrior, and I only played 30 turns- as we're about to learn Warrior Code and start a buildup to a war, this makes a good stopping point. 40-turn research after Warrior Code finishes will give us cash for unit support, and a fast rax+archers after we build a settler or two should at least net us concessions from Abu, if we can't wipe him out altogether. :hammer:
 
From the looks of things we are about to get our feet wet in an early war. I have the game and will try to get 20 turns done tonight. I agree that a rax is in order but will try to get a settler first to grab a city in the hills to the SE then an archer rush from the capital and an early rax in our second city. With an early lux online we can get by without multiple MPs or lux tax until we reach size 4. Some vet archers will come during my turns.

Got it
 
Hot 2

Ferdinand steps up and grabs the reigns from Queen Borabella and looks across the land to see a view of the Arab world and asks himself a question. " Can they not see the light that We can bring to their lives??
There is not room for 2 religions on this dry rock we call home and they must be made to see that our way is the way of peace and prosperity. Even if it comes at the hand of a pointed stick."

The year is 2550 and I dial up my good friend Abu and talk. You mean you don't know your ABCs, hmmm. What will you share with me for that Knowledge?? Bronze and a measly 9 gold. I laugh at such an offer, you have 35 !! How about you give me Bronze and 25 of your 35 gold??? A deal is made. A broad red stroke is drawn and a settler is started due in 5 turns.

In the year 2510 the Code of the Warrior is learned and the way of the wheel is started. Chariots may ride across the land. Ancient war and emperor in the same game? Now it is going to get exciting. Due in 24 turns without running a loss. We call on our good friend Abu and ask if he knows the ways of the Warrior. Ofcourse we do what are we idiots. I have 2 workers for you. You only can offer 39 gold ha no way. Clearly he was never a vanilla civ.

In the year 2470 Our scouts to the south spy a camp of infidels, maybe then we can buy our workers from Abu. If they are still available.

2430: What do you mean just sit tight???

2390: Reports from the front we are 25 gold richer but not any more experienced. Abu too has recently gained 25 gold.

2350: Warrior having no where to go return home but will have to pass through our good buddy Abu. Workers start on preparation to move to our next city to the south east. Our newest settler will be available next turn.

2310: Fearing barbs our new settler is shadowed by our faithful warrior on their trek south. A warrior is started to replace our lost breathern.

2270: Our trek continues a Arab settler is spotted moving south, this is a good thing.

2230: A warrior is completed and a barrack is ordered. Concern of future plans for culture domination loom. 2 pair of arab settlers are pushing his boarders south. Founded Barcelona with some overlap with Madrid. Want to get a second city growing so made sure a wine tile was able to be shared to push growth. Start a warrior.

2190: a 4th Arab city is founded on the incense to the south of Medina. Begin sending warriors northward. The wheel is due in 8 turns.

2150: Continue our trek north nothing to report.

2110: The Arab leader sensing an impending war asks our warrior to leave. We politely say that we were just passing through. Barcelona completes a warrior starts barracks.

2070: Movement north continues. As does our work on barracks in Madrid and Barcelona.

2030: Running warriors up the NW coast of the Arab lands.

1990: Looking over the current situation it appears another city can be grabbed on the coast but after the barracks, war is just around the corner. Abu has but will not trade Mysticism, we are 4 away from the wheel and knowing the horse location.

1950: Abu wants 21 of our 56 gold treasury :eek:. Sure you may have more cities more land and more power but you cannot be given into like that can you. Well okay for now here you go take it. It is only gold after all and we do have a barracks complete and archer coming soon.

1910: Madrid requires 10% lux to maintain the peace. The wheel next turn.

1870: Learn the wheel the only horses are outside of Mecca. Iron working due in 40 turns to build up gold a measly 7 per turn.

1830: With archers on the near horizon a war may be in order move 2 warrior near Damascus just outside the boarders.

1790: Our first archer completes start another.

1750: With only 1 vet archer and 3 warrior not on MP duty it may be a tough task but if we do declare war soonish then perhaps we can extract something from the Arabs. We will have to fight our way out of this corner literally. The archer in Madrid can be changed to settler and MM to build the same turn as growth to capture another city on the hills to the south East. There are pink boarders to the west but no contacts. Abu will give 50 gold for the wheel.

Good luck! Hope the :smoke: isn't too thick

here is the save:

http://civfanatics.net/uploads3/HOT2_1750_BC.zip
 
Got it. Wow, a challenging start!
The Lord is testing his chosen people. We must prove worthy, before he will bestow the bounty of his blessing,
 
Just peeked at the save, which raised a question:
Were we not commanded by the Almighty to build a temple in his honor before all else? Help me, brothers and sisters, for my soul is in torment. God must be honored: a holy commandment must not lightly be cast aide!
And yet, given the peril of our situation, and the very grave possibility of conquest at the hands of infidels, perhaps it is His will that we train our people to do His work on the field of battle, waging a high holy war to claim land and spread the wonder of His word.
I am praying for divine guidance -- and for communal wisdom on this vexing matter.
 
Prior to starting I posted this: Sorry if it wasn't clearly stated

Just for clarification every city that is captured must build a temple/Mission first.

With this being a first SG emperor game for most of us I re-thought the temple first in all cities requirement. I will be happy enough if we can survive an ancient war with Arabia. Pushing temples at this point may not be possible.

Hotrod
 
In the year 1750 bc, Inquisitor Unito comes to power, called by God on high to lead his fledgling people to …. Glory, or Ruin?

The scene he surveys is grim. Arabia, to the south, grows lustily in their fertile lands. Five cities already, to our 2. And from travelers’ reports, Unito learns that these Arabs are a religious people, worshiping a false god they call Allah. Doubtless they are already building their sacrilegious temples – which they call mosques.

Do we dare to build temples ourselves, to a God who has not yet manifested Himself in singular form to our people, but who already stirs our prophets? Will we succumb to this arrogant Abu and the already formidable southern heathens? Unito’s deepest soul rebels at the prospect. No. He resolves to gird his people for war, and bide his time, waiting for the moment to strike.

There is much to do, to prepare. Above all, Unito realizes, his peoples need more cities, to build troops and, one day, when God has blessed His chosen people with victory on the battlefield, to erect temples in his honor.
More cities. But where? The choices are slim. We must establish a footing to the south, in the harsh plains and hills. Lusher grasslands lie to the north, but a city there would crowd in close on Madrid. Someday, when his people have learned to navigate the coastal waters, they will settle the mysterious and fertile lands to the west. But for now, they must make what they can of this continent He has bequeathed them.

The choices are unpalatable, but it is not for mortal men and women to question His will. Unito’s people must follow their fate, and settle first the dry, rough lands of the southeast (to meet up against the incursions of the Arab heathens, and bring the true faith closer to their borders), then the coast of the northwest.

Sooo…..
Madrid switched to settler, and micro-managed to time pop growth and settler production. Once one settler is finished, another is begun. Barcelona kept on military production once barracks are finished.

Seville founded in hills to the south (hopefully in iron country), 1625. Set to building barracks.

Toledo founded on the NW coast (I know I’m shoehorning it in here. But it seemed to me we desperately needed another productive city to wage the coming war.)

Arabs started Colossus, 1400 bc.
Arab settler pair headed north (into the fog and desert) 1300 bc.

Worker pair is now positioned for logging project to speed barracks production at Toledo. Military somewhat spread out among cities, but concentrated to the south.

Abu is annoyed. Has masonry, iron working, mysticism. Has hooked up his horses. Outnumbers us militarily, and impresses us culturally.

We have our work cut out for us.

I agonized over founding the cities, and where. Finally decided it was important to settle in the hills to the south, even if the land was dry, to check Arab expansion – and to squeeze Toledo in on the NW coast, figuring we needed the production to meet the coming trial of war with the Arabs.
I’m still not sure I made the best decisions, frankly. Toledo is not ideally placed by any means, and if its weed, it’s [pimp]. We can always abandon it down the road, once (with mapmaking) we can settle the landmass to our north.

Good luck, Meldor. I’m glad we have someone battle-tested coming up next, as I think I’m handing off a delicate situation.



El Game

Rats, once again I'm screwing up somehow here. The save game is in uploads3, though.

edit edit: there, that's it
 
This is not an easy start by any means and I think UU chose wisely! I agree that it is fortunate that Meldor grabs the reigns.

Borealis
Hotrod
Unique Unit
Meldor < ---- Now Playing 10 - 20
Heimdall (on Deck)
Swiftsure
 
1250 BC (Pre-turn)
Meldor the enlightened has a vision that he is to lead his people in the conversion of the heathens to the south. They have built their foul cities and these must be made clean. Meldor begins this task by changing the tasks of the faithful in Madrid, so the the brothers are ready to spread the word a turn earlier.

1225 BC (1)
The blessed children of the field begin chopping trees to speed the production of a vestment building. This will allow the brothers to go forth with more strength and health.
(I) The Arabs begin building a heathen stone monument to praise dead kings they call the Pyramids, the faithful also report that they have completed an unholy building at which the seek the guidance of demons they call the Oracle. Mecca will have to be cleansed completely I fear. They also found a hovel in the desert called Anjar.

1200 BC (2)
Our three bands of brothers move towards this new blight upon the desert.

1175 BC (3)
Another band of brothers is formed in Barcelona and will join the others.

1150 BC (4)
The fifth band of brothers is formed and move out.

1125-1100 BC (5-6)

1075 BC (7)
The brothers have gathered and moved towards Anjar. Abu, afraid of our rightous cause asks us to leave, the brothers refuse and a holy war begins. Two more bands of brothers are formed and move to help in the conversions. A building for vestments completes in Toledo. A group of faithful begin training to help the children of Toledo understand the word and be not so riotous in their behavior.

1050 BC (8)
Unfortunately, the children of Anjar were not prepared for the Word and destroyed their own village in devils fits. The faithfull complete a road to Toledo so that the sacremental wines may reach it in a more timely manner. The people rejoice.

1025 BC (9)
Seville completes another vestment building and starts preparing a band of brothers for the trip into heathen lands. Pink borders are spotted across the waters from were Anjar stood. We are blessed with yet more children that need our guidance.

1000 BC (10)
A band of brothers outside Seville encounter some crude Arab warriors. These warriors are so overjoyed by the message that they disband and return home. Two lesser bands of brothers begin converting the children on the outskirts of Mecca. This results in less goods for the heathen capital. One band of brothers is lost attempting to convert Damascus, again unfortunately the children are not ready for the message and Damacus is destroyed by demon fire.

975 BC (11)
The brothers rest from the trials of Damascus. A better organized group of heathens issue forth from Kudaf, but our brothers prevail and the group disperses.

950 BC (12)
Your brothers to the south move to try and convince the people not to supply Mecca with horses.

925 BC (13)
Horrible news! The brothers of the south were truely weak and were seduced by Abu into the evil ways. Both bands were lost.

900 BC (14)
The brothers from Damascus begin the trek to Mecca. Meanwhile a second gathering of brothers is almost ready to leave the hills of Seville for the city of Kufah.

875 BC (15)
The march continues.

850 BC (16)
The brothers are assualted on the way to bring enlightenment to mecca. A group of heathens disperse, but a sec leads so of the brothers left to guard the rest astray. Our priests, pouring over evil manuscripts from Damascus, prior to burning them learn of a thing called steeel. We begin the search for uses of the horses found outside of Mecca. The information is cleansed for the children and the faithfull spread out in search of iron. It is heard that the heathen Aztecs complete the blasphamy named the Pyramids.

825 BC (17)
The lost souls outside of Mecca who would lead us astray are convince off their sinfullness and they disperse. Our brothers arrive outside of Bufah.

800 BC (18)
The faithful rejoice as the heathens of Bufah flee before us, we do lose one band of brothers to their evil. Unfortunately, they burn the city behind them. Our first band arrives outside of Mecca.

775 BC (19)
Praise be to all who follow. The brothers arrive outside Mecca and the heathens see the light. Unfortunately, two bands of brothers were lost during the conversion. The evil town contains the idol worship temple of the Oracle. This building will be cleansed and prepared to become a place of holy worship. In honor of His glory, we immediately have the children begin construction of a temple for His worship and rename the town Glory! Several faithfull from the new city will now go fourth to build a road from Glory to Madrid.

750 BC (20)
The brothers are resting and moving towards Glory. The children of Madrid are preparing to move into the old heathen town sites to farther spread the holy word.

Abu fled before the conversion of Glory. He sent some of his demon emmisaries to talk to us. He is willing to teach us three heathen arts and allow us to convert one of his dens of sin. However, I would suggest the faithful continue to convert the heathen hovels until only one remains. We can then get his heathen knowledge to cleanse and convert the rest when the period of grace is finished. With the completion of the temple of Glory, we will be able to control the horses and use them to spread the good news faster. The faithfull should now start bringing the blessings of water to the children.

The holy lands:
750bc.JPG



Hot2 750 BC Saved Game

My God bless the family and friends of the crew of the Columbia as we turn our thoughts and prayers to them.
 
Ack! I actually forgot to rename Mecca! Please, do not leave the heathen name on our children. Glory is so much better for them.
 
:worshp: Meldor the king has arrived with great vengance! :goodjob:

Borealis
Hotrod
Unique Unit
Meldor
Heimdall <----- up now play 10-20 as you see fit
Swiftsure (on deck)
 
(0) - High Priest Heimdall takes over and his first action is to rename Mecca. Seeing that the Lord has a bigger need for troops spreading His word rather than some new place of worship, Barcelona gets switched to Archers.

(1) - The spanish crusaders are given some time for healing and gathering

(2) - The resistance of the infidels in Glory finally ends, and our holy troops put some unwashed barbarians near Seville to the stake. An Arab "counterattack" on Glory is repelled.

(3) - Our crusaders begin marching towars Medina, and a Settler/Spearman pair of an infidel tribe called "China" is spotted on the western shores of our island. Contact is made and we aquire Masonry, Mysticism, Horseback Riding and contact with a tribe called "Egypt" in exchange for contact with the Arabs, our World Map and 300 Gold.

(4) - Madrid finishes recruiting some missionaries to settle new lands.

(5) - Our crusaders are still approaching Medina

(6) - The unwashed Chinese found a city called Anyang in the western desert. We manage to take Medina, and it is burned to the ground.

(7) - The city of Santiago is founded by our missionaries and work on a place of worship is begun. The Lord's loyal troops are moving on towards Basra.

(8) - Still marching towards Basra ...

(9) - Another barbarian party is killed near Seville. Basra has been captured and renamed to "Faith", a building project to spread His word there is begun.

(10) - Infidel Abu is asking for an audience. We decline. Madrid recruits some more missionaries.

(11) - Our crusaders are given some time for healing

(12) - With prayers for victory, our troops start moving on Najran.

(13) - The priests of His church have discovered Writing. They now start on writing down His Lords Code of Laws.

(14) - The crusaders of the Lord take their positions at the gates of Najran.

(15) - Salamanca is founded by our missionaries. While fighting the infidels at Najran, a great leader called Cordoba emerges! Our troops manage to capture the city from the incense-smoking infidels and decide to keep it, as the incense will be a nice addition to the place of worship ordered to build there.

(16) - While Madrid is sending out new missionaries, the Egyptians have built an idol called "The Colossus"

(17) - The unwashed Chinese have started building something they call a "Great Wall".

(18) - Some barbarians have managed to slip past our defenses and pillaged the lands near Seville. They will burn on the stake for that. Our priests getting impatient, they use their whips on the infidels of Glory. The place of worship there will be finished a lot sooner now.

(19) - The priests of Glory now finally have a home. The work on barracks is started. (This is just a placeholder, swap it as you see fit)

(20) - Our priests say that a tribe called the "Vikings" have completed a Great Library, while our crusaders have taken Baghdad and ordered a home for our priests being built.

I suggest taking Fustat next and keeping it, then making peace with Abu for all that he got and eradicating him after some time for consolidation.
I'm not very happy with Anyang, maybe we should spread His word there while at peace with the Arabs. If that happens, I suggest razing it and founding a new city to the south of it.

Savegame
 
We are moving along quite nicely, considering the poor lands we had at the start.

Borealis (on deck)
Hotrod
Unique Unit
Meldor
Heimdall
Swiftsure <---- up now playing 10-20

One question: Is the leader still around?
 
Uh, Hotrod -
Did you look at the picture and Madrid?
 
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