How are religious CS going to fit into things?

Actually, in a recent game, I snatcehd a couple of workers from two nearby CSs, and they and one other declared permanent war on me. My solution was to conquer them when I didn't see a way to restore relations.

That makes sense.
 
Wow.. you guys are technically off topic :| xD...

I think you might get a bonus faith points if the city state is following your religion.

There's also the Papacy belief that adds a 15 bonus, to something... not sure, they didn't decypher yet.
 
Easy fix to uranium/aluminium when you don't have them, and you need them fast!

Thats right, there are times when its a good thing to conquer CSs. In my game now I have not messed with CSs at all, although I was at war with Singapore for a time. After I defeated their backstabbing protector. I just simply made peace with them.

The point is its not about whether you should or should not capture/threaten CSs. It is that you can do it if you choose to do so. The Mongols are extremely good at conquering CSs. But in vanilla you cannot conquer city states without diplo penalty, so the Mongols UA benefits against CSs are pretty much wasted. With Gods and Kings however, things will be a lot different. You can grab a lot of valuable luxuries by conquering CSs. And luxuries you do not have to pay for, that you can sell. If the CSs band together against you, who cares, let them, your the Mongols!

I am not sure if conquering a mercantile CS will be a good idea though, unless you can still get the benefit of the special resource it produces. Somehow I doubt that will be the case.

To be on topic, I am not sure extacly how religious CSs will fit in. The obvious reason for them is a faith bonus. I hope in some cases they spam an unbiased religious military unit of some sort for an allied civ. That would be pretty cool. I would love to see some more gameplay explaining, or showing some examples of their role in the new expansion.
 
They should change the Mongol's UA,like removing the unhapiness/per city from conquered city states or making them maintain the bonus they give to allies even if they are conquered or even removing the diplomatic hit from Conquering a city-state .
 
They should change the Mongol's UA,like removing the unhapiness/per city from conquered city states or making them maintain the bonus they give to allies even if they are conquered or even removing the diplomatic hit from Conquering a city-state .

I agree. For some reason the Mongol UA just doesn't click to me as it is.
 
I agree. For some reason the Mongol UA just doesn't click to me as it is.

As said before. It is very likely the new ability to threaten CS and thereby demand stuff from them will be even more effective for Mongolia. They will be perfect CS bullies, well, they already are... but in the expansion this will be much more usefull.
 
would you be surprised if they just cut-pasted the religious city-states from echoes of ages?

i like the simplicity in that mod regarding religions giving a small bonus. instead of chasing my favorite religion or waging war against the xians it feels like i will be pursuing the bonus of preference - which could be a good thing unless game balance dictates on religion is just better than the others based on bonuses, in which case im sure xanity will be hard-forced down everyone's throat.
 
As said before. It is very likely the new ability to threaten CS and thereby demand stuff from them will be even more effective for Mongolia. They will be perfect CS bullies, well, they already are... but in the expansion this will be much more usefull.

If your going to just bully them then why the wasted combat bonus? I say why have a middle man? Destroy them piddly little CSs and simply take their resources. Also, the Mongols did not pay tribute for influence with others. The Mongols only received tribute from others, or else they would come visit those miscreants, and kill every living thing that breathed in up to a hundred mile radius.:eek:
 
If your going to just bully them then why the wasted combat bonus? I say why have a middle man? Destroy them piddly little CSs and simply take their resources. Also, the Mongols did not pay tribute for influence with others. The Mongols only received tribute from others, or else they would come visit those miscreants, and kill every living thing that breathed in up to a hundred mile radius.:eek:

Hmmm... Here's how I see it.

If a standard civ moves 4 swordsmen near a CS and says ''we want your worker or we're gonna give you trouble''. The AI percieves this as a threat of, let's say 100 (random number).

When the Mongols move 4 swordsmen near a CS and say ''we want your worker or we're gonna give you trouble''. The AI percieves this as a threat of 130 (+30%).

If the level at which the CS is going to give in to the demand at a threat of 120, the Mongols will succeed and the other civ won't. Thus in the case of the mongols, the CS will give away their worker as a tribute to avoid war.

See what I mean?
 
Hmmm... Here's how I see it.

If a standard civ moves 4 swordsmen near a CS and says ''we want your worker or we're gonna give you trouble''. The AI percieves this as a threat of, let's say 100 (random number).

When the Mongols move 4 swordsmen near a CS and say ''we want your worker or we're gonna give you trouble''. The AI percieves this as a threat of 130 (+30%).

If the level at which the CS is going to give in to the demand at a threat of 120, the Mongols will succeed and the other civ won't. Thus in the case of the mongols, the CS will give away their worker as a tribute to avoid war.

See what I mean?

We. Are. Very. Off. Topic.
 
Hmmm... Here's how I see it.

If a standard civ moves 4 swordsmen near a CS and says ''we want your worker or we're gonna give you trouble''. The AI percieves this as a threat of, let's say 100 (random number).

When the Mongols move 4 swordsmen near a CS and say ''we want your worker or we're gonna give you trouble''. The AI percieves this as a threat of 130 (+30%).

If the level at which the CS is going to give in to the demand at a threat of 120, the Mongols will succeed and the other civ won't. Thus in the case of the mongols, the CS will give away their worker as a tribute to avoid war.

See what I mean?

Yes that puts it into perspective. Thank you. When the Mongol comes knocking they tend to get quite nervous.

One question though, does the CS give in so easy if it is protected by or allied with another civ? This must factor in too, doesn't it?

Oh and I am sorry about being off topic. Things come up in conversation which steers it in another direction.
 
Moderator Action: Right, back to the religious CS please.

Is there another city states thread that is more general? I would not mind moving the discussion there.
 
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