Well.. just gave this suggestion a quick ride through a small SQL file edit from Nere's BCM mod & it simply doesn't work altogether.
Ideally some real solution could be created (similar to what "
Closed Country" Policy trick does for Monopoly Tourism flawed maths) to perform
ONE simple task;
-- Block Barbarians from converting into CS completely or for much longer number of turns at least.
-- Refine map conditions & other settings/config factors to adapt multi-spawning of Camps below their current crazy margins upon start.
Considering how the CS gameplay dynamics (specially Favor and many Diplo variations) get twisted sooooo heavily under our boots.. i'm seriously on track to just stop using that silly mode. Too bad because the variety in Camps was really cool and fun to watch.
PS; Ooooopppsss.. i know why the modded corrections didn't work as intended. Since Nere's mod is declared as "Affect Saved Games" & i was re-starting everything via Load-Configuration saves the previous instructions were continually re-loaded.
Took this habit because my Leader Pool(s) + custom NW choices cannot persist through selectable conditions as defined at least once.
Duh -- Firaxis, give us re-selectable lists (NW+CS+LP) we can
keep in a proper format that can be saved for immediate variety as we go through the
Advanced Setup options before our games.