How can I get someone to declare war on me?

MinnesotaRuss

Warlord
Joined
Feb 9, 2017
Messages
114
I assume that if someone else declares war on me, I get no or less warmonger hit. Is there some way to get a AI to declare war on me?
Also, is there some way to decrease the warmongering charge? Does it reduce over time? Can I be warmonger on one land mass and peaceful on another?
 
You don't get a warmonger penalty. I assume, however, that you want to capture cities, and you get a warmonger penalty from that no matter who initiated the war.

Warmonger penalties slowly reduce, but count on them sticking for at least some two eras or, for later wars, all game.

On declaring war: Keep some troops near their borders, denounce them, make demands, go against their agenda's, snuggle up with their enemies, and sooner or later you'll get a war.
 
Wait a couple turns it will happen eventually.
 
First piss them off diplomatically and then delete all your military units, so they'll fancy their chances :thumbsup:

Hope this helps.
 
Sometimes I'll move all my garrisons out to my perimeters, and have a bunch of the newest unit types built to 1 turn of completion. It keeps your military score low, a major factor the AI decides whether or not to declare on you. If the war comes, just switch all those cities back to the units and all of a sudden you have a more powerful, modern army on the next turn.
 
Having few troops helps a huge amount. Having lots will stop it.
Making a friend with one of their enemies
Going against their agendas if you can
Spy on a difficult task
Denounce them
Convert 1 of their cities and break the promise
Move 3 troops to their border while being outside yours then saying you will move them but do not for a few turns... Then back them off after they have annoyed them.

I have also found settle 1 city a wee way off and promise not to again, then settle right up to them, telling them tough then leaving the city without walls (1 turn from walls) seems to be the deciding factor. I call this a troll city and it works quite well.
 
Sometimes I'll move all my garrisons out to my perimeters, and have a bunch of the newest unit types built to 1 turn of completion. It keeps your military score low, a major factor the AI decides whether or not to declare on you. If the war comes, just switch all those cities back to the units and all of a sudden you have a more powerful, modern army on the next turn.
Humans can be so mean! :D
 
I assume that if someone else declares war on me, I get no or less warmonger hit. Is there some way to get a AI to declare war on me?
Also, is there some way to decrease the warmongering charge? Does it reduce over time? Can I be warmonger on one land mass and peaceful on another?

How can you fail? :)
 
About warmonger penalties, you get them if you conquer cities, even if you are the defender (since technically you aren't defending yourself anymore, it's like kicking your aggressor after you immoblilized him).

But if you get them in a peace deal, it doesn't count as warmongering.
 
Deliberately not upgrade your units but keep enough cash in reserve.
 
Sometimes I'll move all my garrisons out to my perimeters, and have a bunch of the newest unit types built to 1 turn of completion. It keeps your military score low, a major factor the AI decides whether or not to declare on you. If the war comes, just switch all those cities back to the units and all of a sudden you have a more powerful, modern army on the next turn.


Subterfuge has always been part of the art of war !
 
basically have china in the game and build more wonders than them. eventually they will get so angry mere denouncing is not enough. also, have russia in game but dont do much for culture with your people, and convert one of his cities religion to yours.. i have had 2 wars with peter just because he doesnt like me converting his cities to my religion - his fault for founding them close to mine when i have itinerant preachers. yet when i told him not to he said 'my people need space who are you to say they cannot have it?'

one utter massacre (but i didnt take any cities just destroyed all his armed forces) didnt teach him anything. i may indulge myself in a religious war of annihilation soon. and this is on settler in my first game. i want to finish the war with china first though. and i need to keep an eye on greece. they seem psychotic.
 
You don't get a warmonger penalty. I assume, however, that you want to capture cities, and you get a warmonger penalty from that no matter who initiated the war.

Warmonger penalties slowly reduce, but count on them sticking for at least some two eras or, for later wars, all game.

On declaring war: Keep some troops near their borders, denounce them, make demands, go against their agenda's, snuggle up with their enemies, and sooner or later you'll get a war.
Thank you. If I understand it correctly, it doesn't really affect game play whether I am perceived as a warmonger of not. I get no penalty for being called that; I get no benefit for not. What, then, is the purpose of all denoucements? Are they getting prepared to go to war? It doesn't seem that way.
On a different note, when one of my opponents declares war on me, it seems to be that another one does so almost simultaneously. Are they somehow working together? Is there some way for me to be able to predict this or at least be alerted to this possibility? Also, they don't seem to be very well coordinated. They don't seem to pick a city and attack it. Or pick two cities on opposite sides of my land and cause a "two front war".
 
Are you planning on taking cities? I think you're better off using a cassus belli to start one, otherwise you're on the hook for 100% penalty for every city you take.
 
Are you planning on taking cities? I think you're better off using a cassus belli to start one, otherwise you're on the hook for 100% penalty for every city you take.
One of my favorites is Protectorate War. When AIs attack your suzerain city states, which they seem to love to do. I razed about 4 cities near my borders after an AI did this with zero warmongering penalty. I'm not sure what would have happened if I occupied them
 
Thank you. If I understand it correctly, it doesn't really affect game play whether I am perceived as a warmonger of not. I get no penalty for being called that; I get no benefit for not. What, then, is the purpose of all denoucements? Are they getting prepared to go to war? It doesn't seem that way.
On a different note, when one of my opponents declares war on me, it seems to be that another one does so almost simultaneously. Are they somehow working together? Is there some way for me to be able to predict this or at least be alerted to this possibility? Also, they don't seem to be very well coordinated. They don't seem to pick a city and attack it. Or pick two cities on opposite sides of my land and cause a "two front war".

It does matter when you're percieved a warmonger; everyone will go hate you.

Denouncement is just them saying "I really don't like you" and (for the player, the AI doesn't care anything about it) serves as a preparation for war; if you use it you can declare a formal war five turns later, which has a lower warmonger penalty.

When two declare war at the same time, this is a joint war. Once you research some very early civic (ancient era), you can ask an AI for a joint war too, if you wish. It's just what it says - two empires declaring war at the same time. Also, AI likes declaring war on someone already in a war, I suppose because they are seen as "weaker".

And yes, the AI is pretty bad at warfare.
 
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Are they somehow working together?

yes, declaring war together... A joint war, it is common but do not think for a moment they are planning it over a mug of mead. You can also do with the AI... Have you not done so? One quite enjoys it.
You are declared war on if weak... if stronger but not too strong and know that Cleo hates Trajan (just look at the diplomacy bar) then get them to fight... its a bit of a non event but can keep them busy not growing... Are people not using this tactic?

Declare a joint war on Trajan then just not attack... after all that seems to be what the AI does too. It works just like in Civ V... cleo fights Trajan, both of their troop numbers decrease then Trajan fears you as the stronger one and pays you off for peace... a double win for you
 
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