Squirrelloid
Warlord
- Joined
- Sep 26, 2007
- Messages
- 263
Well, sometimes light/heavy cavalry is used to distinguish lightly armored cavalry from heavily armored infantry, as many western cultures never had any much tradition of mounted missile units - so Hobilars are termed light cavalry as opposed to knights which are heavy cavalry. I'd be fine with renaming the existing unit "Lancer regiment" instead of "Light cavalry" regiment.
I would be fine with the rename.
This is why Estalia has Jinetes as a horsearcher UU in this mod, and Araby has Mounted camel archers. And Kislev has a horsearcher UU. But the Empire, Tilea, Bretonnia, Norsca, Nippon do not and should not IMO. I suspect that Elves, undead, chaos beasts, dwarves, chaos dwarves, amazons, lustrians all shouldn't get horsearchers either.
I'm not saying every faction should have access to every unit type. You'll note in my rewrite of the Druchii unit list I specifically listed which unit types were accessible.
Parthians are central Asian in my book, culturally (ok, western Asia I guess, central is inaccurate). Turks also had a huge tradition of missile cavalry, as did most arab cultures, and polish/balkan lithuanians had javelin cavalry.
So I guess all my point really is is that Italy, Germany, France, Britain, Low countries, Scandanavia, Japan, never really used missile cavalry pre-gunpowder (and even then, mounted rifles were mostly dragoons).
And so shouldn't have access to light cavalry if we want to be strictly accurate to WH canon. Of course, part of the joy of Civ is playing the 'might have been' game. Its a fine line to walk.
Historically, this is true, but in Warhammer, dragoons don't really exist. I see no reason to create an extra unit that doesn't exist in the warhammer world.
Actually, Outriders are Dragoons. Yes, the models don't actually dismount, but the inability to move and fire in the same turn simulates dismounting to fire rather well. And I'm guessing Cathay and maybe Nippon would have real Dragoons as well - there are a lot of factions with very little fluff available that are being included in the mod, they'll feel pretty anemic if we don't start making up some fluff of our own.
Actually, a lot. This system would pretty much mess up all the unit designs for all the designed factions.
And notice how easily I rebuilt the Druchii. I don't see this as an exceptional problem.
Part of the problem with the current system is it does not encourage combined arms at all, and thus the basic system needs to be rebuilt. I've seen little reason to use anything other than heavy cavalry and barrage units, with a few (national) heavy infantry units thrown in when I ran out of national cavalry units to build. That is not combined arms.
As Nippon I've actually been running pure swordsmen with a few catapults and had no problems whatsoever. Part of the problem is that barrage without risk to the siege engines is broken. (Seriously, that needs to go).
Also, fundamentally, WHAT DO WE GAIN FROM SUCH A SYSTEM? Why is it better to have ancient cavalry that gain +1 strength with stirrups, rather than having ancient cavalry that can upgrade to a stronger Lancer Cavalry unit with the stirrups tech?
Why is it better to have separate Iron Swords and Iron Lances promotions rather than just a general Iron Weapons promotion?
I suppose that depends on the tech tree (ie, a lancer unit makes sense if its impossible to get only one of lances/stirrups when you qualify for it). However, stirrups also apply to light cavalry units, so a general upgrade may be preferable there (but the lance is admittedly rather specific and just a unit upgrade could handle that).
I'm also not proposing handling iron separately for swords and lances, but rather the lance as a distinct bonus from metals - this is a case where it may be easier to bundle it into unit definitions though.
What do we gain from doing something more than adding some mild unit category bonuses vs other unit categories?
Historical realism? Game accuracy? (Much of the army building sub-game involves being able to choose unit equipment by paying extra points for various options after all). What's gained by bronze/iron as promotions rather than as unit upgrades?
But seriously, someone has already implemented code to do this type of thing, it shouldn't be too hard to find that code, copy/paste/rename - all you need is a graphic for the promotion icon. (Heck, I might even be able to handle doing art for something that is gold on blue and 2D).