how did this happen?

Hammer Rabbi

Deity
GOTM Staff
Joined
Jan 3, 2012
Messages
4,460
Location
USA
France owns an isolated tile that doesnt border anything? How does that happen? Its completely inside my area but not in my actual borders. it's just not connected at all to his.

France and Greece both DoW'd after i had to buy a tile to keep Greece's settler from being able to settle. (Greece is on another cont and cant reach me by land, but France has been right next to me from the start and I already took Tours.)

how did that happen?

(unless this is somehow worth saving, ill delete this upload after this thread is discussed for a bit. i rarely post screencaps if ever. after reading the FAQ, i use Flickr, not Imageshack or Photobucket. is that fine for them to host if i post pics more often?)
 
yup, this round they did it again. that unclaimed circle just by his damaged archer on water? he got that one too? i do not understand how that is possible.
 
I have noticed some odd glitch I believe since the last patch where a tile will still say its owned to a civ that has been destroyed or lost the city. it also is not a nearby cities tiles because I have still seen it when the nearest city is no where close.
 
A city can claim any tile up to 5 spaces of the city, provided that the tiles connecting the city to that tile have been claimed by somebody. That includes other civs and city-states. I'm guessing France has a city that's pretty close to Tours.
 
in maybe 100+ full games ive never seen that happen. is it something that happens in Immortal and up? (only been trying immortal for about a week.)

and the second tile was more than 5 tiles away from Paris which was min distance away from Tours to be able to have a city. but it was obviously not more than 5 from that other tile not touching his lands. i guess that was a tile it had to buy? it was a fairly worthless tile so i wouldnt think the ai gave it to them as an expansion tile, especially when there were plenty of non-claimed tiles near paris.
 
in maybe 100+ full games ive never seen that happen. is it something that happens in Immortal and up? (only been trying immortal for about a week.)

I think it's more likely at Immortal because that's where I notice the AI building bonuses really kicking in (65% construction & only 65% maintenance?). If Napoleon took Tradition and the French city is producing a decent amount of culture from Ancien Regime & some culture buildings, wonders, and policies (I believe they have significant bonuses with policies as well) then it's easy to see how the city could be snatching up tiles in the 4th and 5th ring. They can only buy tiles up to the 3rd ring. Well, that's the rule for the human player, so I'm guessing it's the same for the AI. Anyway, it's not uncommon at Immortal for some civs culture borders to expand rapidly.
 
I think it's more likely at Immortal because that's where I notice the AI building bonuses really kicking in (65% construction & only 65% maintenance?). If Napoleon took Tradition and the French city is producing a decent amount of culture from Ancien Regime & some culture buildings, wonders, and policies (I believe they have significant bonuses with policies as well) then it's easy to see how the city could be snatching up tiles in the 4th and 5th ring. They can only buy tiles up to the 3rd ring. Well, that's the rule for the human player, so I'm guessing it's the same for the AI. Anyway, it's not uncommon at Immortal for some civs culture borders to expand rapidly.

i guess i just thought it was impossible for someone to own isolated tiles not connected to any of their borders. i feel it just has to be a bug cuz i cant see any in-game reasoning for letting it happen short of 'we dont feel like fixing it'.
 
I have seen entire segments like that. The tiles belong to a city still owned by a civ, but they lost a nearby city.
 
the turn just before i screencapped they didnt own that tile. and the turn after that they suddenly owned that one in my 2nd post. i did take over Tours but that was several turns prior. i first puppeted it then much later annexed it.
 
i guess i just thought it was impossible for someone to own isolated tiles not connected to any of their borders. i feel it just has to be a bug cuz i cant see any in-game reasoning for letting it happen short of 'we dont feel like fixing it'.

I agree it would be better if contiguous tiles were prioritized. Another treat is waiting for forests, hills, and sea resources to get claimed in your own cities. The city will often expand to a bonus food resource it can't work in the 4th ring before it claims those tiles.
 
I don't know what causes it, but agree its a bit buggy.

I've see this a few times when conquering on King and you take a city that looks like it has huge borders but it turns out that its actually a nearby city's borders surrounding the smaller city.

I've also seen my own borders, when focusing culture, completely surround C.S's and kinda wierdly intermingle with the C.S territory and cause these isolated tiles within the C.S borders.
 
A city can claim any tile up to 5 spaces of the city, provided that the tiles connecting the city to that tile have been claimed by somebody. That includes other civs and city-states. I'm guessing France has a city that's pretty close to Tours.

Tjis is true but I have seen a tile owned by a Civ or CS that was eliminated.
 
it way too early in the game for a GA unless they finished Liberty and got one. they did have a GE, but he never got to be used as i killed him in the water, lol. if a GA was used and that was a result it would be a giant bug. my actual border edges were 3 tiles away from that spot.
 
Have you noticed that at times one of your cities will expand all around a tile surrounding it, but not claiming a tile it has surrounded? What if a neigboring city is expanding in the direction toward the "hole" in your city's culture boundaries? Might it not just take that tile as its next expansion? That is odd. But, I don't have another explanation unless it is the result of taking cities in war, and that wasn't the case in the example I remember the most.

I don't know whether that is the explanation, but this phenomenon has happened to me. So, now I have a tile I can't improve without war or open borders.
 
A Great Artist culture bombing in Tours could result in this, I guess. Do you have a save from a turn before to check if that's a possibility, or to see if it reproduces? Though I guess the tile NW of Tours wouldn't be French anyway. Perhaps a GA somewhere else? :hmm:
 
A Great Artist culture bombing in Tours could result in this, I guess. Do you have a save from a turn before to check if that's a possibility, or to see if it reproduces? Though I guess the tile NW of Tours wouldn't be French anyway. Perhaps a GA somewhere else? :hmm:

You don't need a GA to get this. I've seen it several times. Usual situation is that all of the tiles connected to the city are already owned by another city/civ and it is time to expand. In that case they will pick the nearest (well, most desirable by the standard algorithm) unowned tile, regardless of whether it is surrounded by other civs.

In RL, the borders of Russia, Poland, Germany, Belarus and other countries in that area have behaved similarly....
 
there were still open tiles available elsewhere connected to them, but they were either mountains or water. im guessing the tile expansion algorithm decided to take the one inside my unclaimed-but-surrounded tiles instead. india snuck in and took some real estate with a puny city that could go no where with our borders everywhere else.

regardless of the RL examples, there should be some programming to avoid that in-game as it has different repercussions regarding game mechanics like movement.
 
Similar situation is when you take the enemy city that is close to your. When you raze it you will loose the tiles that belongs to your city (even when border where somewhere else). It is game mechanics I do not understand.
 
Back
Top Bottom