How do I best get and use Great Engineers

KerThud

Chieftain
Joined
Dec 16, 2005
Messages
59
I've been playing mostly Monarch level games, but I want to step it up a notch. Reading the forums, I'm led to believe that I should work on limiting the number of wonders and concentrate on the basics. Getting the AI involved in wars early seems to be critical, and it's best if I can (how?) get them to fight themselves rather than having to slow myself down with them. If I'm concentrating on building up production (and not via wonders), I'm not going to be able to devote a lot of citizens to generating great person points. Also, I figure I'll have to plan on taking over a neighboring holy city so I don't have to go down the early religion and great prophet chase.

I have read on the forums that at least some high-level players find great engineers the most useful of the great people, but studying the Civilopedia a bit makes me think they're one of the more difficult great people to get early. Tough to assign people working on them (need a forge) and the earliest wonder that gives them to you is the Pyramids (expensive).

And then there's the question of what to do with the Great Engineers once I get them. I'm concentrating on production, so adding them to the city sounds good. But I might want wonders, especially Hagia Sophia and the Hanging Gardens which could get me more of them. And, since they give some useful techs, the early tech boost they give might be just the shot in the arm my military needs.

So, to summarize, I'm curious about others' opinions on the following issues for higher-than-Monarch games: 1) How do you best go about getting Great Engineers? Wonders or forge-driven specialists, and 2) How do you best use your engineers if you're aiming for a militaristic game (at least in through the medieval period). Thanks in advance for any insights and experiences!
 
Engineers are only useful if you get the wonder tech before the AIs build the wonder! On higher difficulties this is a major problem.

For my first couple GPs I would rather have Scientists to build academies. Or a Prophet if I manage to get religion.
 
They're only useful for building a wonder if you get the wonder tech before the AI. Is it useful to add them to the city as specialists or to use them to gain techs? You could hold them a few hundred years so that they are more efficient (beakerwise) and discover more advanced techs.
 
Most of the time I use them for a wonder (national wonder like Oxford is University is also pretty useful). You can also use them to trigger golden ages (which is pretty powerful in the end game).
 
I find that if I get a tree heavy start, I spare a few turns here and there, and donate some chops to Pyramids. If you have a food resource to help build workers and settlers it helps a lot. I can in this manner grab an Engineer. From there I can usually either get Metal Casting which is one of the first expensive techs, or rush the Parthenon for extra GP building, which never hurt anyone :D
 
Seems like it's too tempting to use the engineer for a wonder or a later golden age. I just can't bring myself to settle one in a city as a great specialist.
 
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