LincolnOfRome
Glutton for Punishment
When I produce a unit in BAT mod 4.1, it always places a repeat on it even when I don't hold the ALT key. How do I get rid of that "feature"?
Thanks for answering this answer but does that mean I have to uncheck that feature
everytime I build a city? Does it affect the AI th same way? Is there a patch to correct
this problem? What about cities you take over? Any help or advise will be appreciated.
thanks
It is a little daft, but BUG goes into BAT unaltered. I may uncheck that feature in a future release though.I don't get that either, it is truly bonkers. Sometimes you're bound to forget about it, and suddenly a city is building units non-stop when you just wanted an archer or whatever. Uncheck it in settings will sort it forever though (unless you uninstall the game ofc).
I hope you can make it work in MP. BAT doesn't officially support MP because it's a hit or miss sort of thing. Sometimes it works and sometimes it doesn't.Thanks to the both of you for the feedback. Looking forward to multiplay with this MOD..
It is a little daft, but BUG goes into BAT unaltered. I may uncheck that feature in a future release though.
AKAIK, BUG is no longer being worked on, though ruff_hi was mentioning adding a few things a while ago and I was going to help him. I haven't heard anything for a while.Does that mean BUG is still being worked on, or are you just referring to the BAT part?
AKAIK, BUG is no longer being worked on, though ruff_hi was mentioning adding a few things a while ago and I was going to help him. I haven't heard anything for a while.
That's too bad. A long time ago, EmperorFool was considering a feature that I'd really like to see, but no one got around to implementing it. The ability to tell the city manager which Specialists to add to a city, or none at all, rather than have it make it's own choices. Which is generally to make a Spy specialist.
I think it's more a case of he just didn't manage to get around to it. He was seriously considering it. It would be great if you could tackle it. I'm guessing though that it would require a change in the dll file, and not just a Python or XML addition. I seem to recall him mentioning that he would need to add that function to BULL.
That would be a great feature as it would eliminate one of the most annoying ticks about Civ IV, the infamous auto-spies. I don't view that feature as game altering at all - rather something that should already exist.
Pangaea said:It's a little game altering I suppose
Her Lemoniness said:I'd need permission to try to do it. I'll talk to ruff about it. Maybe I can get hold of EF, too.
How so? I don't get it.