How Do You Recover an Economy?

In general probably ;) but if you happen to be playing on Marathon where the best strategy is to stay in constant war then running mass merchants for trade missions to continually provide gold for unit and city maintenance cost is never a bad idea.

I dunno, I always play normal.
 
How do you recover an economy? Tear down farms and build cottages? Use specialists? I build courthouses everywhere, I have built Versailles and the Fobidden Palace. I have played around with civics, but I don't understand quite how civics affect the economy. Any help will be greatly appreciated.

Building Cottages is a good idea. Using Specialists is also. Building Research and Wealth are other options, once you reached converter-techs. Building Courthouses is one of the weakest options to recover an economy, because they're very expensive and give only very little benefit, if you don't have like 30+ cities or are ORG. Versaille and the Forbidden Palace are good in games where you pay epic amounts of city maintenance and have a huge spread out empire, normally though, State Property does the job easier and better.

For Civic Economy, your advirsor does show you that! There is the general amount shown, like "none", "low", "high" etc. and on the bottom, you can see, how much maintenance you'll pay for the combination of civis you've chosen. In general, you should choose a civic by the aims you have with your empire, choose HR if you don't have REP, choose Buro if you have a good Capital with OX / WS / HE, choose ORG if you have a well spread Religion and are mainly building Buildings, choose Police-State + Vassalge + Theocracy if building Units, think about running Nationhood when your empire gets very very large and you're in war (the extra Happiness from the Barracks is quite nice then and it's a low-cost-civic), turn on free Religion for maximum Research or for Diplomacy reasons, and never forget to switch to CS + Pacifism once you're in a GA.
Overall, civics don't do too much in maintenance, only if you're very low you should run low-cost civics for their cost, but you can run them nearly always, if there benefits suit you well, because even though they i. e. may give less research on first sight, you get something of that back otoh because you can adjust the science slider higher (due to their lower fee) .
There are articles in the war-academy where you can find the multipliers listed, I think it's *3 for high, but you can do quite well by just looking at the cost listed at the bottom of the advisor, he will give you the absolute amount of money your civcs cost you.

If you have problems with economy-recoverage, get Currency, that actually solves all your problems.
 
I need more specifics ;). At what point in the game and what are the particular circumstances??l

It was a general question, because in every game I play I cause an economic slowdown. It is not as severe as when I first started playing Civ4 Vanilla. I have been using tips like courthouses. I am currently playing my second Civ4 BTS (Beyond the Sword) game and was cooking along at 80% research after recovering from an initial slowdown earlier. I did not gain anymore cities, yet the slowdown still occurred. My research went down to 60% and has stayed there allowing my neighbor, Mongolia, to catch up technologically.
 
It was a general question, because in every game I play I cause an economic slowdown. It is not as severe as when I first started playing Civ4 Vanilla. I have been using tips like courthouses. I am currently playing my second Civ4 BTS (Beyond the Sword) game and was cooking along at 80% research after recovering from an initial slowdown earlier. I did not gain anymore cities, yet the slowdown still occurred. My research went down to 60% and has stayed there allowing my neighbor, Mongolia, to catch up technologically.
This is starting to sound more like an underexpansion/underpopulation problem than an economic recovery one.

Keeping your slider high does not necessarily equal high science production, in fact by expanding slowly to keep it high you are keeping your economic base very small, which ensures you will fall behind.
 
This is starting to sound more like an underexpansion/underpopulation problem than an economic recovery one.

What a novel idea, this sounds quite plausible. Thanks Ghpstage.

And thank you to everyone who took the time to answer, I learned much from reading all your replies.:)
 
For a completely exhaustive, though perhaps too high-level, overview of *every possible way in the game* that a city can generate gold/reduce maintenance, check out this thread --

http://forums.civfanatics.com/showthread.php?t=449709

...which is also just plain entertaining in general.
 
I am currently playing my second Civ4 BTS (Beyond the Sword) game and was cooking along at 80% research after recovering from an initial slowdown earlier. I did not gain anymore cities, yet the slowdown still occurred. My research went down to 60% and has stayed there allowing my neighbor, Mongolia, to catch up technologically.

The % often misleads new players. It's not the % that matters but the overall rate. 60% of 100 is better than 80% of 60. That said, rapid expansion by war or settlers will usually force you to focus on economic recovery - it's part of the game.

The Great Lighthouse is a fine wonder to help in this respect if playing a water map or if you have many coastal sites. Generally though, Currency is a key tech for recovery. Cottages (especially in a Bureaucracy capital) and/or library specialists are also important.
 
Yeah in all of our MP games, players proclaim their beaker count. The only time they mention the percentage is when they want to brag at the high amount of beakers at a low percentage to show their potential for more when they come out of a long war.
 
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