PhilBowles:
This has always struck me as a very strange sort of nonsensical reasoning. There are any number of ways to win in Civ IV, V, and III. Most of the game for all of those games is centered around a choice of win condition that you don't even have to commit for most of the game time. In fact, having the ability to switch between wincons readily is cited as a bonus for the game, not a minus.
You can almost always win using just the one strategy over and over and over again using the same Civ over and over and over again. This has always been true. The option to use alternative strategies has never been founded on their being required or necessarily better than other options.
In essence, Civ play has always been founded on voluntary player restrictions (such as playing a 'nonoptimal' Civ) followed with otherwise optimized play.
My issue there is not that you can't specialise in BE, but that there is no good reason to. You can win the game perfectly happily on the highest levels just building biowells and academies everywhere. Again a percentile-based series of buildings that reward you for having cumulative yields of the same type is necessary to promote this.
This has always struck me as a very strange sort of nonsensical reasoning. There are any number of ways to win in Civ IV, V, and III. Most of the game for all of those games is centered around a choice of win condition that you don't even have to commit for most of the game time. In fact, having the ability to switch between wincons readily is cited as a bonus for the game, not a minus.
You can almost always win using just the one strategy over and over and over again using the same Civ over and over and over again. This has always been true. The option to use alternative strategies has never been founded on their being required or necessarily better than other options.
In essence, Civ play has always been founded on voluntary player restrictions (such as playing a 'nonoptimal' Civ) followed with otherwise optimized play.