How do ypu tame inflation?

Acheron

Chieftain
Joined
Jan 4, 2006
Messages
3
Hi, sorry if the subject is already discussed somewhere else in which case I'll ask you to kindly redirect me to it.
My question is: how to control inflation? How does the game manage it?
 
You have no control. Inflation simply rises in the game, as it has in the USA for the last 75 years.
 
I agree you can't stop inflation but you can probably control it's rate can't you?
 
Play on a lower difficulty level :)

Otherwise nothing in the game will offset inflation except making more money to absorb the loss.
 
Inflation is just one of those factors they programmed into Civ IV that punishes you for standing still. Remember to keep building commercial buildings and grabbing up goods/building cottages and you'll be fine.
 
Thanx for the answers but I still think there is smth controlling inflation rate. Why do you have 30% inflation at 1 time of the game and 21% at another time? A friend told me he found out how inflation can be managed. Of course he won't tell me how to keep a strategic advantage on me... :p
 
Inflation seems to be partly linked to population as well as turn number. It will generally increase as the game goes on, but a sharp drop in population may temporarily reduce it. This will however do your civ vastly more harm than good. It's a fairly trivial expense in any case.
 
The inflation % is, AFAIK, based purely on difficulty level and game turn. It gets higher as you play on, and there's nothing you can do about it. The total amount of inflation is determined by multiplying this percentage by all your expenses (unit cost/supply, city maintenance, civic upkeep.) For example, if you had a 10% inflation rate and you were paying 10gpt unit upkeep, 20 gpt city maintenance, and 20 gpt civic upkeep, inflation would be 0.1 * 50 = 5gpt. If you lower those costs by building courthouses or something, the total amount you're losing to inflation would go down.
 
Just consider it a game element designed to prevent overspending as villages mature in the mid and late game, and ignore it. It's a nuisance without cure. :D
 
Maybe they introduced inflation in order to achieve that a player will not play a modern age in the 17th century? Just to balance the time-scale.
 
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