How does Evangelism work?

Stacked_Deck

Chieftain
Joined
Nov 3, 2013
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Just for fun I want to try a Byzantium game where I take Piety, two founder beliefs and see how well I can spread my religion. With Evangelism how long does the pressure erosion last for?
 
It doesn't have a time frame, it's a one off event.
The pressure number you're seeing on screen is the pressure per turn. Imagine there's a reservoir into which this pressure is pouring, and as the reservoir fills up, citizens convert. The erode function empties some of the reservoir.
 
It doesn't have a time frame, it's a one off event.
The pressure number you're seeing on screen is the pressure per turn. Imagine there's a reservoir into which this pressure is pouring, and as the reservoir fills up, citizens convert. The erode function empties some of the reservoir.

OOhhh, that makes a lot more sense. I assumed it meant the +6 pressure per turn, which is why I thought it would last for a limited amount of time.

So this reservoir, does it work the same way as food? Where the reservoir would fill to convert one pop and then empties. If yes, then that makes evangelism sound really bad.
 
What's so bad about a two-off event per missionary?

For small cities, one spread converts to you, for mid cities, two spreads. Prophets get expensive. And with Piety, they're better off planted anyway until late game.

It's my favorite reformation belief.

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It looks like I've completely misunderstood what anthropophage meant, because to me it just sounds like all Evangelism does is delay that bucket filling and converting 1 citizen, it doesn't sound like a big deal.
 
How many citizens follow a religion depends on how much pressure has accumulated in a city. There is also a pressure for atheism, I'm not 100% clear on where it comes from, but it counts a religious influence. A missionary or prophet spread adds 1000 influence of its associated religion. Prophets and inquisitors remove all influence from all religion but their own. Evangelism removes 25% of the influence of all other religions.

Later on in the game, when cities have thousands of influence accumulated, a missionary adding 1000 for your own religion doesn't really tip the scale much. It might only convert one or two pop. But by removing say 800 influence from every other religion, your religion now has a much better ratio of influence, so more pops are converted. Your missionaries are better at converting cities with established religions. So if you have been buying and settling alot of prophets, you have a cheaper way to convert other civs than buying several prophets, which increase in cost for ever one purchased.
 
How many citizens follow a religion depends on how much pressure has accumulated in a city. There is also a pressure for atheism, I'm not 100% clear on where it comes from, but it counts a religious influence. A missionary or prophet spread adds 1000 influence of its associated religion. Prophets and inquisitors remove all influence from all religion but their own. Evangelism removes 25% of the influence of all other religions.

Later on in the game, when cities have thousands of influence accumulated, a missionary adding 1000 for your own religion doesn't really tip the scale much. It might only convert one or two pop. But by removing say 800 influence from every other religion, your religion now has a much better ratio of influence, so more pops are converted. Your missionaries are better at converting cities with established religions. So if you have been buying and settling alot of prophets, you have a cheaper way to convert other civs than buying several prophets, which increase in cost for ever one purchased.

So missionaries work by giving a concentrated amount of pressure? Sort of like comparing a GM tourism bomb with your standard +x per turn yield? And it's mitigated by the other religions built up influence as a defense?
 
I would also like to ask how much does this belief erodes. Prophets and Inquisitors completely deletes any influence other than yours in a city.

btw, cmiiw, this "bucket" of influence doesn't get reset every time a citizen convert, rather the total amount overtime is compared to other buckets in the same city (if any) and the number of followers are calculated based off that and the city size, right?

edit: oh goddamn ninja'd!
 
btw, cmiiw, this "bucket" of influence doesn't get reset every time a citizen convert, rather the total amount overtime is compared to other buckets in the same city (if any) and the number of followers are calculated based off that and the city size, right?

That's exactly what I wasn't aware of and what was confusing me. Thanks to everyone for explaining that.
 
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