How does 'restart' work?

Didn't Civ1 have a respawn ability built into the game that allowed for a new civ to enter the game when another one was "wasted"?
Or am I completely wrong?

In either case, the info from Mike was worth looking into - that certainly explains a LOT. Guess I'd better turn that option off then
 
Now that we can turn the Respawning off it really doesn't seem to be much of a problem anymore.

Having a significant event like this magnitude of respawning and regeneration of this many units be the default rules without even the smallest piece of documentation was one of the things that set me off early to suspect some of the programming processes.

When asked about this respawning problem back in March and April, the Infogrames customer service lines assured me that this could not possibly be happening and that it never happened for any of their professional staff even though they "played the game everyday".

Since it is fixed by the flag suppression option there is a way to have it not disrupt game play but it does leave a lingering example of "Whoa, nothing says that anything this weird could be happening."
 
Well I know for sure that I have had a civ respawn more than once in a game but not since 1.21 , maybe not even with 1.17. I also know that I've never had a civ respawn in the AD's, now Mike says that there is not date limit so I will assume that this is circumstantial. I kind of like the respawning cause it adds a bit of flair to the game.

CB
 
Originally posted by Lt. 'Killer' M.


To asnwer this: say they get teleported to another continent: they will not see your envoy until you land troops! That can take until Astronomy......

Yeah, but why not click the little D in the bottom corner, or whatever other way you get into the diplomacy screen and just click the other Civ to see if they'll recognize your envoy. They don't have to see your units, and you don't even have to be within 100 tiles of that other civ.
 
Originally posted by rangers85


Yeah, but why not click the little D in the bottom corner, or whatever other way you get into the diplomacy screen and just click the other Civ to see if they'll recognize your envoy. They don't have to see your units, and you don't even have to be within 100 tiles of that other civ.

I know, and you should know I know, but have you ever encountered the little popup saying they refues to see the envoy??????? They will refuse, unless you threaten them!
 
Killer, I looked at your saved files. As far as I can tell it's exactly as Mike B. says. The Egyptians get 1 city, 3 spearmen, 1 archer, 1 settler, and 1 worker. I have a .bmp file that shows what happens. @#$% m******ft paint won't let me save it as a .jpg. Note that this city spawns instantly during the human's turn

The .zip file:

k2670bc.sav makes the entire map visible and shows the new city spawning during your turn.

The .bmp file, same game with the editor showing what's in the new city.
 
Originally posted by Cartouche Bee
I also know that I've never had a civ respawn in the AD's, now Mike says that there is not date limit so I will assume that this is circumstantial.CB
I had a saved game with one city cornered in 1878. I had a little empty land, so I tested. First I kep a boat to watch the respawn, but that counted as a unit within 5 tiles so the civ was destroyed. Then I moved the boat away, and sure enough the civ respawned right where Mike said it would. I used the multi-tool to check, and it had a long bowman and 3 spearmen, a settler, and a worker. So all is as expected. The game was at Chieftain level I think, so maybe some more bonus units would be given at a higher level?
 
Mike B. *did* say that at a higher difficulty level, the re-spawned ciiv DID get the extra bonus units provided for the difficulty level involved, in addition to the varous "respawning bonus" stuff ... AND 100 GOLD! (Man that money seems unreasonable ... I mean a civ on the run, it would need to bribe its way around the world ... it shouldn't have any money left over .... it *has* been defeated, after all ...


Oh well.

Civ on!
 
royfurr: that's why I played Regent, so there's no level-related mixup :( Getting a city + a settler is definately NOT what I expected!
 
Thanks Sanaz,

I would have had to test that at some point and you have saved me the trouble (or even worse, an unplanned ending). I better watch out on those game ending conquests, when it's possible for the AI to respawn, that would be very bad in the year 2049 AD.

CB
 
Originally posted by Cartouche Bee
Thanks Sanaz,

I would have had to test that at some point and you have saved me the trouble (or even worse, an unplanned ending). I better watch out on those game ending conquests, when it's possible for the AI to respawn, that would be very bad in the year 2049 AD.

CB


....., that would be very bad in the year 2049 AD.

:lol: :lol: :lol: !!! :eek: :eek: :eek: !!! :( :( :( !!!
 
I never understood the philosophy behind this respawn feature, when an AI civ. is defeat, it is defeat, why they should respawn with unit bonus and cash?
Does the human player will get this respawn bonus if defeted ? no
so why a different rule ( again) for the AI?

So for those who stile use previous patch ( 1.16) like me, you have to let the settler diahrea happen, then take all there cities.
 
Well, lemme see. I got a cool 100 gold (Yeah, like that matters now that I make 50-60 gold a turn, after my golden age even. Of curse, that's because Queen Elizabeth feels compelled to give me 29 gold per turn for horses, and 19 gold per turn for saltpeter. Put her on my "do not kill" list).
 
Originally posted by Lt. 'Killer' M.


To asnwer this: say they get teleported to another continent: they will not see your envoy until you land troops! That can take until Astronomy......
They can't teleport to another continent. In that case they used a transportation and was not eradicated.

Originally posted by Lt. 'Killer' M.


I know, and you should know I know, but have you ever encountered the little popup saying they refues to see the envoy??????? They will refuse, unless you threaten them!
I believe that this is a 10 turn period or something like that.

Originally posted by Lt. 'Killer' M.
royfurr: that's why I played Regent, so there's no level-related mixup :( Getting a city + a settler is definately NOT what I expected!
Why don't you wait with renegotiating peace until they have built their 2nd city with that settler? You will easily get it for peace.
 
Originally posted by Grey Fox
They can't teleport to another continent. In that case they used a transportation and was not eradicated.

Well just let them end up at the other end of a huge continent on a huge map. Takes 80 turns to move a swordsmen there....... Or that is impossible if there's hostile AIs in between.....

Originally posted by Grey Fox

I believe that this is a 10 turn period or something like that.
I've seen them refuse for longer, too.
Originally posted by Grey Fox

Why don't you wait with renegotiating peace until they have built their 2nd city with that settler? You will easily get it for peace.

Not unless you have troops in it's vincinity.......
 
Hmm, when I eradicated India for the first time, he re-spawned on the tip of the left peninsula. I immediately, my task done for now (I am going to eradicate the Zulu, hopefully. I got RoP's with Babylon and Persia to land troops in their territory to take out Zululand), asked for peace and 100 gold, and something else too, I think.

He agreed. This was the turn after I defeated him and he re-spawned too. I can see his city though.
 
OK, here's sumthinelses screenshot:


2630.jpg



as we can see, the AI gets a LOT more units than the simple word "restart" makes believe! Thanx again Mike B. and sumthinelse!!!
 
Originally posted by Sanaz

I had a saved game with one city cornered in 1878. I had a little empty land, so I tested. First I kep a boat to watch the respawn, but that counted as a unit within 5 tiles so the civ was destroyed. Then I moved the boat away, and sure enough the civ respawned right where Mike said it would. I used the multi-tool to check, and it had a long bowman and 3 spearmen, a settler, and a worker. So all is as expected. The game was at Chieftain level I think, so maybe some more bonus units would be given at a higher level?

Yep now that I think about it, I had one game with a respawning civ as well. It was a modern era conquest win. And I remember taking their last city and then suddenly finding a city popup behind my lines (I just razed and left their empire empty as I rolled through). So next turn, my modern armor came back and flattened that city.
 
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