OK, I turned off respawn in my game but I turned it back on to test Killer's theory. France had one last city and one archer just outside the city. I took the last city and
the archer was still there just like in Killer's game. So we don't have many examples, but my game was completely different from Killer's game (except we both were at war with France).
I suspect that when a civ respawns it always keeps it units , at least the ones outside the civ's national borders. I didn't test with units inside its borders.
This game was at
deity level (at regent level the respawned city gets fewer units), and when the new Frech city appeared it had:
* 8 spearmen
*4 archers (not counting the one outside the city that stayed on the map)
* 2 settlers
* 3 workers
And France kept all the science advances.
cultural influence
New test. Same situation except Fance's last city had
* barracks
* granery
* temple
* walls
* Oracle
* Heroic Epic
The new city had none of these, and of course I captured the oracle. The heroic epic was destroyed (I would think they would keep this. What about the Aeneid, Sid, where Aeneas escapes from the sack of Troy to found Rome? The Aeneid itself is certainly a "heroic epic".).
What does "culture" consist of besides those little notes beside the buildings? Help me, guys. I just don't understand how the game
quantifies culture!!!