builer680
eats too much Taco Bell
- Joined
- Dec 14, 2010
- Messages
- 525
I would like to see "Food," and its effect on population growth, be represented in a very similar way to how "Happiness" is currently handled in Civ 5. Namely, as a Global Resource much like Gold and Science. Food is a much more natural choice for a Global Resource than Happiness, for the simple reason that you can put it on trucks and ship it places.
In previous versions of Civ, this was represented with Caravans the player could manually move. I found that tedious, but a good idea in general. It would be easier to just use the current way Happiness is represented for Food.
Food surplus empire wide would allow empire wide city growth. A deficit in food would halt or even reverse growth. A good Food city (and the surplus it generated) would allow for the support and respectable growth in multiple Production cities that may not produce quite enough food for themselves locally.
On a positive note, this would not introduce "magical" infinite Food supplies (ala Maritime CS). You are having to farm it somewhere, but all cities can benefit from it... not just the one city surrounded by Farms.
In previous versions of Civ, this was represented with Caravans the player could manually move. I found that tedious, but a good idea in general. It would be easier to just use the current way Happiness is represented for Food.
Food surplus empire wide would allow empire wide city growth. A deficit in food would halt or even reverse growth. A good Food city (and the surplus it generated) would allow for the support and respectable growth in multiple Production cities that may not produce quite enough food for themselves locally.
On a positive note, this would not introduce "magical" infinite Food supplies (ala Maritime CS). You are having to farm it somewhere, but all cities can benefit from it... not just the one city surrounded by Farms.