Elhoim
Iron Tower Studio Dev
Yeah, it's an opt in.
Wow thanks so much for this info I'm going to give this a try too!Sorry to bother, how does one do that?
Ah, right click humankind in steam library > properties > betas > drop down select 1.2.116. Will show that in [ ] next to HK in your library.
The AI must really be programmed to be super passive at default difficulty and below.
I have yet to try the beta, but even without it, the AI plays well at Empire level.
Since obviously Amplitude bases there changes on our conversations here I noticed the AI does itself a disservice triggering pseudo-sorties by engaging an army about to siege their city. These engagements cannot result in taking the city, though they still benefit from the walls, but they miss out on including an army of citizens in the battle that will ultimately decide the siege that comes immediately after.
I think the AI is afraid of upkeep costs. Agreed, they should have larger armies even in peace times. Every player keeps several stacks around, and so should the AI.Oh wow, that's awesome!
I just "finished" a game (entered contemporary only 200 fame behind the leader, with enough vision on the leaders to know they are stalling), and while the game had lots of great conflict, and the AI took plenty of land off each other, a very simple problem occurred which has been arising in a lot of my games.
Each AI empire (I am allied with all but the one I just won a war against) had one army stack of 7. I think Amplitude needs to add some hardcoding/parameter balance to ensure that AI aims to have something closer to 40 units each in contemporary.