Craig_Sutter
Deity
In another thread, I noted that Eurekas and Inspirations might tend to follow a predicable pattern such that players consistently make build decisions and research tree choices based upon them. I think that this may make gameplay a little too linear, without enough variation.
Will it be possible to create additional Eurekas and Inspirations for each tech and civic and have them be chosen randomly at the beginning of each game? This would have to be done before the database was added, I assume. For example, to get Archery Eureka, instead of 3 kills with slingers, sighting of 5 barb camps by scouts. That's just of the top of my head, and a lot of thought should go into the alternatives, but is it doable?
Put this way... could similar things be done with Civ 5. Some random element introduced into the tech tree each game? If so, it's likely doable in Civ 6.
It is a mod, I would consider of some benefit.
Will it be possible to create additional Eurekas and Inspirations for each tech and civic and have them be chosen randomly at the beginning of each game? This would have to be done before the database was added, I assume. For example, to get Archery Eureka, instead of 3 kills with slingers, sighting of 5 barb camps by scouts. That's just of the top of my head, and a lot of thought should go into the alternatives, but is it doable?
Put this way... could similar things be done with Civ 5. Some random element introduced into the tech tree each game? If so, it's likely doable in Civ 6.
It is a mod, I would consider of some benefit.