Civ V should be sheer awesomeness at hex cores at 3.6GHz+ each core![]()
Plenty of high quality MoBos have 2 sockets for processors 2x6=12I have a four core at the moment, will buy a new AMD 6 core as soon as I can.
Whats with those pole, 12 cores![]()
Not if it hasn't been designed with that many cores in mind. Multi-core are pointless if the software wasn't written to take advantage of them. And I strongly suspect that Civ 5 will only make use of dual-core at most. Maybe quad but I doubt it since many people don't have that kind of system yet. Software developers are limited by the lowest common denominator in systems, and at the moment that's pretty much dual-core.
So Firaxis development team threw out the old engine and Baker re-architected a new graphics engine from scratch. The idea was to make the graphics engine smartly threaded, not simply task threaded. The new graphics engine spawns numerous small jobs, which make more efficient use of multi-core CPUs. Aiding this effort is a new message-passing architecture, in which the main game engine communicates with the graphics subsystem through messages. Messages can be prioritized, and even serialized as needed.
23 cores here.
Stapling processors together doesn't count.
Tri Core? I haven't heard of that.
Although, I do like Dale's idea of stapling cores together.![]()
I'm looking at the snazzy new hex-core, I'm waiting for the Mac Pro refresh
Maybe quad but I doubt it since many people don't have that kind of system yet.