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How many people will play CIV-GOTM01 ?

Discussion in 'Civ4 - Game of the Month' started by LeSphinx, Nov 21, 2005.

  1. Shillen

    Shillen Deity

    Joined:
    Feb 18, 2003
    Messages:
    2,122
    Location:
    MA
    I don't think there will be a QSC. How would you possibly score it? Having a lot of cities isn't necessarily a good thing in civ4. Having a lot of techs is great but someone who went for alphabet first would have the most and some strats don't involve getting a lot of techs at all. And then on to production - the guy who clear cuts every forest in sight is going to blow everyone away in that category, while the person who's saving his forests for later in the game might be using the better strategy...
     
  2. nerovats

    nerovats Emperor

    Joined:
    Feb 23, 2004
    Messages:
    1,591
    Location:
    Fryslân
    It might not be easy to judge the QSC, but it would be very interseting to hear what people did and also why. I hope a lot of player will write spoilers.
     
  3. Ambiorix

    Ambiorix Prince

    Joined:
    Jan 2, 2003
    Messages:
    371
    Location:
    Belgium
    Well, you should ask Ainwood, really.

    The QSC was invented way back because the first 80 turns were decisive for the rest of the game. Results were measured in terms of tiles revealed, troops produced, rivals met, etc...

    While some elements will still be useful indicators in civ-IV, others will need to be revised. Furthermore : if the game is really more balanced now, it may be possible that the first 80 turns are less decisive compared to Civ3. Or maybe we need to consider less turns. Or more. Which turn is 1000BC now anyways ? Probably less than 80 I suppose...

    Still, whether there's a QSC or not, noting down my moves and my thinking behind them improved my game more than anything else. So I'll keep doing it and I hope others will too, so that we can compare.
     
  4. Psyringe

    Psyringe Scout

    Joined:
    Dec 7, 2001
    Messages:
    3,394
    Location:
    Berlin, Germany
    I'm in, for as long as my old machine can take it (standard sized maps tend to choke it in the endgame).
     
  5. Warden USA

    Warden USA Chieftain

    Joined:
    Dec 3, 2004
    Messages:
    70
    I D/L the program from direct2drive so I'm waiting for that patch. From what it sounds like it does fix the problem =)
     
  6. A'AbarachAmadan

    A'AbarachAmadan Deity

    Joined:
    Sep 4, 2004
    Messages:
    3,253
    Location:
    Omaha, NE
    This is the most important. I went from being an OK C3C player to a much better C3C player (never could get fastest conquest) by reading the detailed posts of the best players. I'll be keeping detailed write-ups to post, which I think is FAR different than before because city specialization, building construction, terrain improvements, tech order, etc can all be very different where there used to be a cookie cutter approach before. Hopefully someone better than me can point some things to improve and someone who needs some tips will have an epiphany reading mine.
     
  7. DeathsHead

    DeathsHead Chieftain

    Joined:
    Oct 15, 2005
    Messages:
    81
    Ill definately be giving it a try.
     
  8. 12Voltman

    12Voltman Chieftain

    Joined:
    Sep 26, 2005
    Messages:
    63
    Location:
    Charlotte
    I'm in - can't wait!
     
  9. T_Raccoon

    T_Raccoon Warlord

    Joined:
    Nov 6, 2005
    Messages:
    188
    Location:
    Chicago
    when does this thing start already?
     
  10. HeadBlend

    HeadBlend Chieftain

    Joined:
    Aug 1, 2005
    Messages:
    24
    Location:
    Christchurch, New Zealand
    I'll fight you for that!
     
  11. Psyringe

    Psyringe Scout

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    Dec 7, 2001
    Messages:
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    Location:
    Berlin, Germany
    That's the most indirect application for mod status I've ever seen. ;)

    (scnr ;) )
     
  12. ainwood

    ainwood Consultant. Administrator

    Joined:
    Oct 5, 2001
    Messages:
    30,083
    Good to see, Col!
     
  13. FriendlyFire

    FriendlyFire Codex WMDicanious

    Joined:
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    Location:
    Sydney
    ah ha

    /struggles to even complete the tutorial :D
     
  14. D. Minky

    D. Minky Warlord

    Joined:
    Apr 25, 2003
    Messages:
    169
    Location:
    Echizen, Japan
    This will be my first GOTM, though I've been playing Civ since Civ1... wish me luck.
     
  15. pkrcel

    pkrcel Chieftain

    Joined:
    Nov 25, 2005
    Messages:
    2
    Location:
    Italy
    Good Enough, and the same for me.

    Hooked to Civ series since Civ DOS versione, first GOTM.

    Wish me luck as well.
     
  16. shumble

    shumble Emperor

    Joined:
    Jun 7, 2005
    Messages:
    146
    I guess it depends on when the first GOTM has to be turned in by. I won't be buying the game until after Final Exams end since I don't want to be distracted. Looks like I will pick up the game sometime around Dec. 14th. Will that give me enough time to jump in? If so, I will play it.
     
  17. jameson

    jameson Emperor

    Joined:
    Sep 30, 2005
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    1,141
    Location:
    Instant Street
    I'm already playing :smug:.
     
  18. Bloghairy

    Bloghairy Chieftain

    Joined:
    Jan 8, 2002
    Messages:
    3
    Another long time player, first time GOTM participant here. I'm also really looking forward to reading the posts of the high scorers.
     
  19. BaneBlade

    BaneBlade Prince

    Joined:
    Nov 19, 2005
    Messages:
    358
    Already started, first GOTM for me, i wish you all a lot of fun, wish me luck!;)
    @Psyringe:AAR(first one here,too) already in work!
     
  20. jeremiahrounds

    jeremiahrounds Prince

    Joined:
    Nov 3, 2003
    Messages:
    404
    I did it! I was always exited about the gotm for civ3 but the first one i tried i couldnt get the mod to work for that particular gotm. That was more headache then i was onboard for.

    However this was vanila and im ground floor this time. I consider this little social a perk of owning civ4 so thanks.
     

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