Leathaface
Emperor
Culture victory is my favourite victory condition and i'm playing on Immortal difficulty ATM. However I can see myself moving up to Deity in the next couple of months.
How many Theater Squares did you need? Or maybe a better question is how many writer slots did you need? How many Lavra? I'm guessing you built the GL for the writing slots. Did you faith buy many writers? How about Theater projects? After my last game I see how it works. The ai just doesn't have much cultural defense that early. Do you have to meet all the other civs?This may be extreme, but it's the most efficient way to win CV that I know of - Reyna-Printing combo.
Spoiler Deity CV tourism :
Almost in every city. You need all the 14 early (classic and medieval) writings so at least 14 slots.How many Theater Squares did you need? Or maybe a better question is how many writer slots did you need?
This game combines relics play, must often purchase apostles, so faith can not be used to buy GP. Also Lavra in early city for relic slots.How many Lavra? I'm guessing you built the GL for the writing slots. Did you faith buy many writers? How about Theater projects? After my last game I see how it works. The ai just doesn't have much cultural defense that early. Do you have to meet all the other civs?
In my experience, if you can reach 1,000 tourism by turn 250 on standard speed, you will win a culture victory before turn 300. That's almost always quick enough to outpace science wins by Deity AIs. I generally find that the top AI's domestic tourism is in the range of 250-450 when I win.
For what it's worth, my usual strategy to do so and thus gain consistent culture wins before turn 300 on Deity is to more-or-less beeline Drama and Poetry, then focus on building Theater Squares and their buildings first and foremost in my cities. Combined with Literary Tradition, I usually find myself recruiting as much as half of the cultural great people this way. Their works, later combined with artifacts, tend to be the main source of my tourism. With as many great people as you'll wind up recruiting this way, you will generally want to have at least 10-12 cities with developed theatrical infrastructure by the late game, as well as building later-game wonders with great work slots. Nonetheless, this general strategy has worked well for me even with my consistently peaceful gameplay and 7-9 cities, and I'm nowhere near an optimal player.
When do you place Campuses? I find having a good amount of Science to be critical in higher difficulties.
I've been keeping notes during my games of how much foreign/domestic tourism the top 2 or 3 civs had every 20 turns, but I didn't keep that data. I was only using it to comment (to the extent relevant) on the culture leaders at game end. It never occurred to me that people would want to know how much tourism the AI had at various points in the game. When I get back to that computer, I'll see if I have any notes that I didn't delete after writing up the game end summaries.
Agreed the numbers seem low. At t180-200 usually its 200+ tourists if Persia Or China is in the game with an average empire. Their UIs make them generate very high culture despite having few theatresUnfortunately, I didn't keep any of my past notes. Wish I had considered this question, as I could have provided better data by now.
Anyway, I did keep the information for my latest game, and will try to do so for future games. Here are the highest (2nd highest) amounts of domestic tourists generated by Deity AI civs (standard speed, standard size, continents) in my test game 11:
T160 96 (83 was next highest total)
T180 115 (113)
T200 147 (134)
T220 179 (165)
T240 222 (207)
T260 276 (271)
T280 452 (327)
T300 567 (367)
Note: these numbers are low. In other games I've observed, there's been a cultural leader with tourist numbers much higher than these. While these are the foreign tourists that would have been required for victory in this particular example, I don't think it was representative. I don't, unfortunately, have the data for this, but I'm quite certain that an average game would require many more foreign tourists than this particular game would have required.
Agreed the numbers seem low. At t180-200 usually its 200+ tourists if Persia Or China is in the game with an average empire. Their UIs make them generate very high culture despite having few theatres
It was firstly put forward by @Rogue-star on Feb 26th.How many attempts do you have to make before you are successful in achieving a fast victory with this strategy?
Ive seen Gorgo (who had conquered a civ and a half) go up to 600+ domestic tourists in a deity game before...(plenty of culture CS that game and she had plenty of envoys from 20 acropolises).Gorgo's generated the most early tourism that I've seen, but unfortunately I didn't record her totals in the two games with her that I've observed. I just know (a) it was a lot, like on a factor 3x to 5x over other civs, and (b) it was all domestic tourism, not foreign tourism, i.e. she was no threat to win a cultural victory, but she was a big obstacle to overcome to win an early cultural victory yourself.