Originally posted by Aggie
But what about wars in the industrial age, before Universal Suffrage and Police Stations? I have a hard time to control war weariness during long term wars in democracy. Is it wise to switch before or early in the war when you know it's going to last long?
There are two possibilities for war:
1. We want to expand our empire or we want to destroy the AI. In this case, we are the superpower. Therefore, we have the power to end the war quickly. If we constantly hit them hard, they will sue for peace within less than 20 turns. Plus, if they declare war on us, our citizens would have about 3 or 4 bonus turns of happiness. And lastly, we try not to leave any troop in our enemy land at the end of turn.
2. We are too weak and they try to eliminate us. First of all, if we are too weak, we should try to avoid war at all cost. Most of the AI's demands aren't much; just give them whatever they ask and they will leave us alone. Also, AI behaviors are so predictable. If we see a stack of doom cross into our border for no reason, we know that they will declare war within the next turn. We also can recognize the coming of war from the diplomatic screen: if the option "leave now or declare war" shows up, we know that the war is coming soon. In this case, we will try to sign MPP with many other civs and drag everyone into the war with us. Since the aggressive civ can't possibly concentrate their force on us when they are at war with multiple civs at the same time, they would also sue for peace quickly too. Moreover, since we are fighting a defensive war to prevent ourselves from annihilation, our citizens would understand that and they would be united to defend their homeland (our citizens aren't stupid, you know

). The war weariness won't be much if we don't have troops inside the enemy soil at the end of the turn. Since we are defending our homeland, all our troop would be at home; therefore, the war weariness will hit our enemy a lot harder than us. This is another reason why they will sue for peace quickly. Just remember that war weariness are affectting the AIs a lot more than it's affecting us (since AIs aren't as smart as we do and they are leaving their units everywhere in their enemy soil).
The bottom line, Democracy in Civ3 is very much like Democracy in the real world. If have any doubt, take a look at the United States of America, we are a democratic nation and are fighting war all the time. Sure, there will always be some anti-war protestors, but there are plenty of ways to deal with them.
PS: I rarely build any courthouse or police station. IMO, that's a waste of resource. If you look at most of my game, the courthouse and police station are built during the milking stage (after all world war).
