I think stuff like holkans/dogs are only a little helpful. I think chariots are bad because they're weak to the key danger unit, a spear, and they don't get def bonuses.
We had to get a demonstration firstWho voted "0%"? I feel like it has to be the right decision for more than 1% of the time?
But that's my whole point..you dun need archery if you give yourself multiple triesand I'll give it multiple plays to try to prove my point.
Yes, sorry didn't have the time or patience to go through every map on that thread. Just saw that Lain got some trouble with that map - probably just got unlucky.That map Sampsa posted is a bad example because there's an obvious block possible making barbs easy to deal with (though winning that game is a whole different animal)
heh heh hehThat map Sampsa posted is a bad example because there's an obvious block possible making barbs easy to deal with (though winning that game is a whole different animal)
I accept as wellYou're free to post a med seas fractal map that you think justifies archery and I'll give it multiple plays to try to prove my point. Can even compare me vs CPK because it looks like we rely on different techniques.
Not asking for multiple tries to get it right, but to show consistency with varying RNG. Of course 10 novel maps is better than 1 map 10 times, but I don't think someone's gonna bother picking 10 maps.
Without archers.
He didn't post the map yet, so I'm not sure how to elaborate on the answer. Warriors and scouts. You're looking at this game as proof of archers being necessary. I'm looking at this game as proof of archers being pointless. Slower more expensive fogbusters leading to worse barb spawns. I'd rather fight an average of <1 spear with warriors than ~2 with archers.