Deity Cathrine Challenge!

Whats your involvement status in this challenge?

  • Want to play the map and port my result!

    Votes: 6 35.3%
  • Want to play the map and se what others do

    Votes: 5 29.4%
  • Just want to follow the thread and see what players do.

    Votes: 9 52.9%

  • Total voters
    17

Implo

Chieftain
Joined
Dec 21, 2021
Messages
79
Hello!

A little X-mas challenge for you guys!

I liked the NC344 Cathrine game, she is a beast! So why not just do another game with her! Sharing the game for whoever to play.

Also want to specifically challenge @CarpoolKaraoke to post a deity LP with commentary (preferably audio). I really like to watch civ 4 deity on youtube the more the merrier I guess! (BTW Henrik great stuff!)

The starting area:
1703312872694.png


Settings:
1703312949495.png



Please use spoilers when commenting about your game.

We will give a winner for:
Highest score
Quickest win
Spesial price for the most unique empires
Best empire @ turn 100

GL & HF :)

Update: @Henrik75 made a buffy save. It is the file called "Implo challenge cathy". Non buffy map is "challenge map"
How to play with buffy? Go play a scenario and load any mod just like a nobles club game. -> remember to add wheel agriculture hunting and archery to barbs.​
Short summary of the games that have been posted so far:


Turn 100:
@Henrik75: 7 Cities 37 pop with 6 style points for GW and 4 style points for missing Mids by 1 turn Total of 31,6 points
@Simple Machine : 9 Cities 38 pop with 3 style points for Mids Total of 27,9 points
@Implo: 10 Cities 44 pop with 3 style points for Mids Total of 31,2 points

@antimony 7 Cities: 33 pop with 2 style points for a barb city on island Total of 22,4 points
@chinemol 5 cities (Founding date from your save). 3 style points for Mids Total of: Not enough data
@CarpoolKaraoke 8 cities, 40 pop 5 style points for mids and GW Total of 33,6 points

Quickest win & Score:
@Implo Turn 200 - Domination score 425 597 But I reloaded from turn 100. Huge difference in those two games.
@Henrik75 Turn 217 - Domination - Unknown score
@Simple Machine Turn 246 - Domination - Unknown score
@antimony TBD

Most unique empire is a tough one would give it to the result that gives the best overall thing. Will wait until others post their result
 

Attachments

  • Challenge map BC-4000.CivBeyondSwordSave
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  • implo challenge cathy.CivBeyondSwordWBSave
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I have played a whole 11 turns before I found it appropriate to stop and assess. I approve of your leader and map choice :goodjob:
This looks like both a very strong and open ended start. I'll do my best to play at least to 1 AD and will be interested in seeing what others would do.
 
I have played a whole 11 turns before I found it appropriate to stop and assess. I approve of your leader and map choice :goodjob:
This looks like both a very strong and open ended start. I'll do my best to play at least to 1 AD and will be interested in seeing what others would do.
Same! Had to stop early myself.. There is a lot of possibilitets in this map. It will ble fun to watch people do different powerfull builds.
 
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merry xmas
Spoiler :
tried it. not deity player. got badly beaten up by barbs. restarted and got a better, but not counting for any sort of challenge (also got pissed and entered world builder for a sec, so definetely not good for challenge now). miiiight win lib, not sure it will be a good thing, not clear win path. think I`ll lose badly, it was nice to at least survive this long on deity.
 
Greeded my way to a 20 minute disaster class - winnable, but certainly wrong. Will probably attempt again and play like a reasonable player after the holidays.
Spoiler :

 
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merry christmas once again. question for deity players not playing this map or those that have already won it
Spoiler :
is this game winnable? won lib but skipped cuirs rush. didn't think it would work, but maybe it was a mistake. went for the other island with cannons and rifles. now the logical target is hatty, but her tech advantage is pretty overwhelming. the only scenario where I see an attack working os in my home island, forcing her to reinforce a city while grinding it with cannons and sth else how to invade her land IDK... I was zombie-going for tanks but don't think they will do the job
 

Attachments

  • Catherine AD-1595.CivBeyondSwordSave
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Spoiler to turn 58 / 1680BC :

Moved scout 2W, then settled on stone.

I sent the scout to explore NW and W of Moscow in the first few turns, then fogbusted on the plains hill 1SE of the pigs over there. Met Hatshepsut T6. I could see she doesn't put all her espionage points on us, so she knows at least one other civ.

Initial tech path was Agriculture --> AH --> BW --> Masonry --> Fishing --> Wheel (in progress)

Moscow built worker, warrior, warrior, warrior, settler, warrior, warrior, settler, then whipped a worker and chopped out Pyramids (whipping another settler into pyramids in the middle).

Settled Second city 3W of Moscow on T37. Third city went 6W of Moscow on T44. Got Pyramids T58. About to settle 4th city on western side, getting pigs+fish -> will be T59. Worker is there ready to improve pigs.

Continent is entirely fogbusted (I was quite aggressive with warrior production early on to ensure this) - there is just one roaming archer to take care of. A barb city spawned on the crabs+marble spot ... kind of a pity, though maybe I can farm XP for heroic epic there later.

My default plan from here is Astronomy + cannons; that usually seems to be the most efficient way to conquer the first AI.
1703568571517.png

 

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  • Catherine_BC-1680.CivBeyondSwordSave
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@Henrik75 it is a challange for me aswell.. is there a way to "buffy the save"? I will do it and post that version aswell :)
 
here's the World Builder save

go play a scenario and load any mod just like a nobles club game. -> remember to add wheel agriculture hunting and archery to barbs.

Back in a bit! starting the map.
 

Attachments

  • implo challenge cathy.CivBeyondSwordWBSave
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@Simple Machine
Spoiler Comment :
Very nice! I think dedicate for either glh or the pyramides is the key. Both are great but i guess the mids is better than glh here.. gives with both happiness and beakers (gives extra since cathy have cheap libaries). you also only need masonry to get going.

In my game glh also went early.
 
@CarpoolKaraoke
Spoiler :
don't worry, you're not alone. I missed pyramids by 1 turn. Some bastard had to build it 1520BC as I was finishing it 1480BC.

Although, unlike the GLH gambit, I have giga failgold because its a 2x production modifier. Played onwards with my 500 failgold which got me to alphabet and currency at respectable dates. Trading currency for monarchy and math is the plan.

I think Currency is insane value on this map if you don't have GLH already because of the trade routes multiplier and my crazy REXing in the starting island (before hatshepsut gets funny ideas)

Cool thing I did with alphabet, give one of the AI an unfair trade in their benefit to get them to pleased so I could trade for ivory with all the health resources and boost early happiness by +1, really really helpful.

Yes I will be uploading a vod for this in a few days after my Hannibal game.


second spoiler tag for the image because i scouted alot.
Turn 85
Spoiler :
cathy t85.JPG


 
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Posted before i had written anything. But here is my game so far. Very interesting start! Really trying to squeeeze every bit of potensial out of this. There is also a lot to learn from the demos here.

Spoiler T0- T33 :
My previous game I played to turn 35 or something. Want to replayed the game with buffy mod. Simply find the UI improvements to much of a comfort that regular game just feels a bit outdated.
Will play "optimally" from my situation and not use map knowledge to get further ahead than i would without the map knowledge.

So with that prelude.. My game:

T0:
Settle on Stone seems fun and fast. But was watching the PH. The problem with the hill is that it removes the GLH option. And with either stone or coast.. the Pyramids or the GLH is great stuff. I do prefer the pyramids with a creative leader. Just so easy to get up cities running 2x REP specialists (basicly 2 gold mines). Just need some decent food to go along with it.

From the demo screen we se only 1 guy with mining. no Mansa no Hammurabi. Standard worker first deselect tech. Scouting alongside the river. Seems like nice land.

T1:
Scouting alongside the river. Seems like nice land.
Demo: we are 4th in landscore with 8000. That means 3 guys are probably inland and 3 guys are maybe on coast. Hard to tell. But its relevant info for the possibility of GLH.
Also the low mining players is relevant info. for both GLH and pyramids, and maybe TGW.
The GNP also indicate there is 2 culture guys, since we have 3th place with 20 (we have oasis and cultural). Also seems like atleast one guy is CAR. All onther AI also settled on non PH tiles with capitol. 2 guys are only working a 2F tile.

So there is a lot of intel to get from the demo screen! Under you the highlighted numbers is what i have used to come to my above conclusions. and this is turn 1.

1703587658476.png


T2:
scouting - nothing interesting.
T3:
Demo: Can comfirm there is at least 1 creative leader. So the other high GNP player is probably a financial AI with an oasis or similiar.. Or we have 2 creative AI on coast.
You can know for certain (i Think) if you really study the landscore and GNP values. Compare average up to your score etc. But from my rough estimate i guess its one financial (scary) with oasis and a coastal creative leader.
1703588023837.png


Scouting river pigs and coast fish with river and FP! The pyramids seems like a great play.

T4:
Meet haty. The coastal creative player. She have not founded 2nd city. Se a clam (bad seafood).
Find river rice aswell. But hathy cap is capitol close. So here its going to be important to settle fast to get the good land. Luckily we are IMP with high hammer possibility

1703590087293.png

Its also really important to look at EP screen! She has 0 points on us. That means she has definitely meet 1 player and maybe 2.d So she is maybe cramped for space.(I think different AI's has different players they focus EP points on early.).
It also means getting OB and a fishing boat on the water is a high priority.

T5: Decide tech time.. HM A couple options. Agri or AH
Agri will make AH 20 % cheaper. We also get 5 % discount on or starting 5turns of beakers because we met haty (who knows about agri).
We also se the wet rice.

A small city placement plan. Also see 7 health resursens in the start.. so maybe cities can do without fresh water. Not sold on the 2nd city placement. I Think 1 city will give TR after boarder pop but not sure. hm... thats 2 commerce. for a long while. Sailing is far away.
I also like Agri first because of the rice.

1703590473112.png
I'm thinking something like this. Go agri -> AH - BW (Masonry) and chop whip hard. Think i preferer mids over GLH here. becuse of high food, low happiness and stone.
Without stone.. GLH is obvious.

I see a couple forested hills and maybe warriors will be enough (we also have fairly high production and creative will help us fogbust. will probably need 5-6 warriors so archery is maybe something to prioritize.
Haty is still without second city. She put 3 EP points on us. So she has probably met 1 guy.

So with my general plan laid out i will just keep going until something changes my plan.

T6-T7
Moving scout 1 tile at a time. Will try to fogbust the land next to haty first. Thats the contested land for now. with this scout placement we are fogbusting all the red tiles. The blue one is harty fogbusting and we just have 7 tiles where units can spawn. hopefully.. we get no barbs. (that would be amazing). 18 turns until CAP boarder pop and even more tiles will be covered.
1703591126456.png



T8 first barb.. a lion east of cap! (do animals fogbust?) Buddhism got founded.
T9 agri is done in record time (thx oasis and haty!) AH is 10 turns away. worker is 3 turns. Maybe some dead worker turns.
T12 worker done going for the wet wheat. 7t untill AH.. thinking about going for the cow first. to get my warriors out. Think maybe 1 dead workerturn.
T14 A bear West of cap! Maybe we dont get any barbs!! :D
T16 no signs of other barbs just yet. 9 turns til cap pop boarders. Still not hindu.. hm... maybe haty kan get it.
T17 There is hindu. And no dont think it was haty. she would have instantly swithed into it (because she is SPI). Also.. 10 % vs 13 %.. does that man buddism is in 2 cities.. or is it buddism is in a higher pop city?
1703591645087.png

Wheat is done. and yes.. 0 dead workerturns! Who!.. and im going for cows first. Barb situation is still pretty scary. also need to scout my land! The bear is running after my scout.. so not as good Fogbusting.. :/
T18 Noticed that haty has 4 EP points on me. So it shows how important it is to study that screen the first couple of turns. Because now it seems like we are alone with here. But we know for a fact that we are not.
T19 first warroir.. sending him NE to forested hill. Unfortunatly I need to risk moving him blind. Need to quickly set ut Fogbusting to secure my area before suddenly a barb invasion. and AH is in! we have horses.. to far away to be useful in short tearm but nice to know. Going BW next.
T20 the bear is living life! He has probably been at a great help in securing the land W of cap.
1703592057336.png

T21.. the bear moves on green flatland and disappears! no more animals! The Warrior survived (for now) his big leap of faith. 4 turns untill boarder pop.

1703592118916.png


T22 first archer.. damn thats scary! cow is done we have 6 H production in cap. size 3 next turn. Will probably start settler production at size 4. Need many many warriors.
1703592188705.png


T25 finaly boarder pop ! and we have fogbusted a majoriy of our land! Now its just 2 more warriors and fortify on forested hills. Will probably need chariots to clear land..
T28.. 4th warrior and we are paying unit cost.. 1 gold.. cant affoard another warrior.. starting settler. haty has 3 city.. hm.. think thats average.. nothing to fast.
The 1 gold is also making me turn of research for 1 turn. if not i will lose a beaker every turn. because 100 % researh is 11 and -1 gold beakers (total 10).. but 90 % researh is only 9 beakers and 0 gold (total 9). So we lose one beaker every turn if we dont optimalize. very important early.
T29 going to farm the FP while i wait for BW. Also going to try to doubleteam a archer in a desirable defensive position. I have so fare seen 2 archers. And thats not to bad.
T31 slow but steady and with (small risk) I can afford to lose 1 warrior (it will help with unit costs. And hopefully damage the archer. But claming land and fogbusting.
1703592963667.png


Also considering if migth change the plasement of my first city. Placing it in range of horse and pig and share cap tiles. Will be a great city for early workers. I also think it will get TR before boarder-pop

Will take a small break and start a new post. max 10 pictures pr post :)
 
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Spoiler T33 - T52 :


T33 found another forested hill in the north! Will secure it with my warroirs.. but have to dance around the archer!
I'm also @ par with my other game. So now everything is new information. I do think I played almost similarly. Maybe I only had knowledge of 1 archer i my last game.
There is also a thing about 2nd cirty.. im going for the horse/pig. But hm.. maybe im messing up some fish with the settlement.. and i cant really dedicate Warrior for scouting to make sure. I guess i just have to eat it (or not.. if i lose a fish..)
The game suggest settlement 4E of cap.. but that will not give TR. I'm going for the short term. That city is such a good city for the early game.. whatever if I loose a fish.. I also loose another gold for unit upkeep with the settler moving! :o
Need a worker before another settler. Think we are going for fast 4 cities.. with whip into mids. (also thinking about Writing before fish and sailing.)

T35 2nd Settle.. and yes ! TR is up. Thats 2 extra commer for the nest 15- 20 turns. That is (30-40 beakers) (my estimate for when I get sailing or the 3rd city close enough for TR.) very important.
1703594094996.png

No fish was hurt in this settlement! :D.. and btw screw GLH! with this amount of food, stone and no happiness its Mids al the way.
Finish farm.. then pigs.. then horses. Hm.. no pigs first. Gives whipen power. 2nd city will go.. 1 pop workerwhip.. then produce workers with 2 pop working pig/horse and chops.hm.. maybe mids in 2nd city?-- hmm..
Masonry is ready in about 9t.. I will probably chop whip into mids in both cities.. if the barbs behave..

T36.. going to rotate my scout to the North.. and move my second warrior to the W to hopefully secure and kill the archer. The scout in N will help greatly with fogbusting and getting warriors into position.
T37 - 2nd worker is out.. and i go for slavery.. chop wiph everything. Masonry is 8 turns away (1 turn anarchy)
T38 - Building a warrior in cap.. and i think its fair game to gamble with a warrior in the hope to kill 1 archer. think is about 60 % win chance. The scout will soon be in position to fogbust behind archer. Going to whip settler in cap @ size 5 down to size 3. Have not decided where city will go.

1703594601796.png

T39 - Warrior won with 65,7 % winning odds. but got badly hurt.. and god dammit! 2 more archers! need more warriors.. but i do think warriors will take care of this.
1703594833570.png

T40 - soon my second warrior is in position to fortify the hill! The worker helps with fogbusting and preparing to pasture pig.

1703594963186.png

Hm.. need another break.. maybe ill just update this post later

T41.. Hm some small worker-micro mistake in cap. Should not have gone for the PH hill chop. Should have chopped the forrest 1S istead. that would have made for better settler movement and I could go on hill after to chop and mine. I will probably delay settler a bit.. and get 3rd worker. Its costly to have a "dead" unit moving around. 4 t till masonry. -4 gold on 100 % research! Will maybe be a bit more risky with my warriors to secure island faster.
T42 - killed a archer with 68 % odds.
T45! Big turn. got rid of 2 archers with 67 % and 64 % Amazing! must say Im over average lucky in this game.
Finishing worker into settler into mids! Writing next!
T48 some micro and loosing a warrior (44 % (on purpous. I guess.).Putting chops/whips into mids.
Also saw another clam so 3rd cuty is going on the river.
Also notised that hatty built SH! She has no religion. So hm... maybe she will found her own.
1703596910932.png

T51 Killed the last archers @ t 49.. and got killed by a warrior. got out another warrior and i have 95 % secured the iseland. 1 wounded warrior left.
T52 - the situation. 226 hammers into mids. going to whip another settler and chop the left forrest. estimate finish date in 9 turns. Going to be tight..
1703597345650.png

 
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Tell you what guys this map is VERY fun I am having a blast, recommend everyone to try it

about the difficulty,
Spoiler :
Its probably on the easier side, especially if you secure the starting area but deity is still deity


random comment, very slight spoiler
Spoiler :
I'm at 450 beakers at 450AD! :rockon:


Regarding the description update;
Rather than buffy save, you might want to update it to it's a worldbuilder save so people with ANY version of BUG or BULL or BAT or BUFFY will be able to run those with it, not just buffy. Many people I know just run plain BUG.
 
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@Henrik75 Glad to hear! Yeah this map seems super interesting. Have not read your last spoiler comment :)

If someone can cook the WB files needed ill update with them. I can also try to find the guide for it later when I have more time :)
 
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