Implo
Chieftain
- Joined
- Dec 21, 2021
- Messages
- 84
Continuing...
Picking up the game again. And nice! Rostov have TR!
Why am I stressing this so much? Its because of or dire early commerce. It will be no problem after writing/mids.. but before that commerce is a big problem. So 3-4 extra commerce early will help us achieve our firstgoal of establishing somewhat of a empire with teching abilities. In a similar fashion as one would build some early game cottages. I would now trade away alot of early advantage for later greatness (like the risk of loosing fish earlier etc.)
Other than that nothing much have changed. But I'm getting worried about loosing the mids. But so far only SH and TGW have been built and those came late.. so maybe we have time..
T53 - the last of us (from warriors POV) is attacking.. (are we the bad ones?).. We have all but 1 tile fog busted on our island.
Hatty btw is only on archers.. not that I would attack her.. but hm... HA is not that far away with mids...
T55 - The last barb went hard.. at 96,7 % odds of loosing! If he would win he would be king.. if he would die he would die doing what he loved.
Then its about moving our warrior 1NE and our island is secure!
We killed 4 archers and 1 warrior.. and we lost 3 warriors (45 hammers). I would say that's a ok way to deal with barbs. It al goes back btw to the scout fog busting. She alone probably prevented 1-2 additional archer from spawning.
T56: putting 1 turn of worker overflow into mids 34H = 68 Fail gold. Just because cap is potentially whiping or building settler that turn.
Hatty picked up Iron or bronze.. she got spears.. so probably bronze.
T57.. really worried about mids now. With settler whip its due in due in 3 turns. without its due in 4 turns.. so hm.. t60 or t61..Ill probably do t60.. its also important to get our cities with libraries up fast.
T58 - I can se hattys research.. she 1 turn away from IW. I can still postpond the settler whip 1 turn.. maybe the 2 last chops is enough. have 10H production for 2 turns.. its actually exact. So yeah no settler whip just jet.
So that will give me better commerce! ref my earlier point. now Writing will be done 2-3 turns earlier because i could save the whip.
T59 - its one the hammer! Just perfect.
T60 - big turn!
Got mids! and 68 Failgold.. which means I can get writing in 4 turns!
A prophet is born.. that is probably hatty (because of her unique building and SH). If shes not founding a religion or stars a Golden age it means one of her cities will have a fat juicy settlede GP.
Switching into rep right now. It will actually (with running citizens help me get writing in 3 turns.
T62 whip the settler in cap. Will "save" the hammers next turn and not build anything. so i can dump al the overflow into a library. Will do similar thing in St. peters. Need my libraries fast. Then we will evaluate.
T63 - Cap can now produce a library in 1 turn next turn. and St peter will be 4-5 turns away. You can halt production for 1 turn by. selecting the city from the overview and press 1. (said you have not bindet a production queue (what a stupid English word.. you say que and its spelled queue...!) to that key.
T64 a beauty
Saving gold for when my libraries is online! Will probably go fishing sailing. will wait to open boarders with hatty until we have sailing. Dont want to share our juicy trade routs whiteout getting something in return. She is 4 turns away from sailing herself. Its going to be intresting watching her research spike when we get OB. Its also very important to figure out whats the rest of the world is up to. BTW.. no golden age or religion.. so she probably settled.
T65- ups noticing some small micro mistakes. could probably have grown my cap 1 turn earlier and finished the library in st.peter 1 turn earlier. But stuff like that is bound to happen and if my research is on 0 % anyways its not that big of a deal.
2-pop whip library in Novgorod. That is where I'm going to get my first GS. Will grow to size 3 and run 2 GS as soon as possible. Saving overflow in Nov for WBs.. going to need 2 (actually 4) of them fast.
2 for scouting and the others for food. Will start fishing next turn.. its probably going to be 2 turns. @100 % now we are getting 26 beakers with - 18
That number will rise fast the next couple of turns.. first with more and more cities running GS then with OB and sailing. then with meeting more players etc.
T67 - 2 libraries finished and running 4 rep GS. Doing 51 beakers @ -26 gold. Fishing in 1 turn
I am not running GS in cap btw.. waiting to grow in size and I probably want a GS as my 1 guy.
Taking a break for now.
Spoiler T52 - T66 :
Picking up the game again. And nice! Rostov have TR!
Why am I stressing this so much? Its because of or dire early commerce. It will be no problem after writing/mids.. but before that commerce is a big problem. So 3-4 extra commerce early will help us achieve our firstgoal of establishing somewhat of a empire with teching abilities. In a similar fashion as one would build some early game cottages. I would now trade away alot of early advantage for later greatness (like the risk of loosing fish earlier etc.)
Other than that nothing much have changed. But I'm getting worried about loosing the mids. But so far only SH and TGW have been built and those came late.. so maybe we have time..
T53 - the last of us (from warriors POV) is attacking.. (are we the bad ones?).. We have all but 1 tile fog busted on our island.
Hatty btw is only on archers.. not that I would attack her.. but hm... HA is not that far away with mids...
T55 - The last barb went hard.. at 96,7 % odds of loosing! If he would win he would be king.. if he would die he would die doing what he loved.
Then its about moving our warrior 1NE and our island is secure!

T56: putting 1 turn of worker overflow into mids 34H = 68 Fail gold. Just because cap is potentially whiping or building settler that turn.
Hatty picked up Iron or bronze.. she got spears.. so probably bronze.
T57.. really worried about mids now. With settler whip its due in due in 3 turns. without its due in 4 turns.. so hm.. t60 or t61..Ill probably do t60.. its also important to get our cities with libraries up fast.
T58 - I can se hattys research.. she 1 turn away from IW. I can still postpond the settler whip 1 turn.. maybe the 2 last chops is enough. have 10H production for 2 turns.. its actually exact. So yeah no settler whip just jet.
So that will give me better commerce! ref my earlier point. now Writing will be done 2-3 turns earlier because i could save the whip.
T59 - its one the hammer! Just perfect.
T60 - big turn!
Got mids! and 68 Failgold.. which means I can get writing in 4 turns!
A prophet is born.. that is probably hatty (because of her unique building and SH). If shes not founding a religion or stars a Golden age it means one of her cities will have a fat juicy settlede GP.
Switching into rep right now. It will actually (with running citizens help me get writing in 3 turns.
T62 whip the settler in cap. Will "save" the hammers next turn and not build anything. so i can dump al the overflow into a library. Will do similar thing in St. peters. Need my libraries fast. Then we will evaluate.
T63 - Cap can now produce a library in 1 turn next turn. and St peter will be 4-5 turns away. You can halt production for 1 turn by. selecting the city from the overview and press 1. (said you have not bindet a production queue (what a stupid English word.. you say que and its spelled queue...!) to that key.
T64 a beauty
Saving gold for when my libraries is online! Will probably go fishing sailing. will wait to open boarders with hatty until we have sailing. Dont want to share our juicy trade routs whiteout getting something in return. She is 4 turns away from sailing herself. Its going to be intresting watching her research spike when we get OB. Its also very important to figure out whats the rest of the world is up to. BTW.. no golden age or religion.. so she probably settled.
T65- ups noticing some small micro mistakes. could probably have grown my cap 1 turn earlier and finished the library in st.peter 1 turn earlier. But stuff like that is bound to happen and if my research is on 0 % anyways its not that big of a deal.
2-pop whip library in Novgorod. That is where I'm going to get my first GS. Will grow to size 3 and run 2 GS as soon as possible. Saving overflow in Nov for WBs.. going to need 2 (actually 4) of them fast.
2 for scouting and the others for food. Will start fishing next turn.. its probably going to be 2 turns. @100 % now we are getting 26 beakers with - 18
That number will rise fast the next couple of turns.. first with more and more cities running GS then with OB and sailing. then with meeting more players etc.
T67 - 2 libraries finished and running 4 rep GS. Doing 51 beakers @ -26 gold. Fishing in 1 turn

I am not running GS in cap btw.. waiting to grow in size and I probably want a GS as my 1 guy.
Taking a break for now.
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