How to add new buildings in BtS RFC?

dr arlox

Chieftain
Joined
Aug 26, 2007
Messages
9
Location
Midwest
First off, I gotta say I love this mod. Lot's of fresh engaging decisions to make w/o being overwhelmed w/ minutia and micromanagement. I never thought Civ could get even more addictive. IMO it is hands down the best mod in BtS. I love RFC so much that it's the only version of Civ that's motivated me into putting time into figuring out how to mod.

So, what's the trick to adding new buildings in RFC?

I created two UBs and added them as a simple module (great addition to BtS by the way I can't imagine what life was like before modules). However, RFC wants to treat them as embassies.

So, I added the two UBs at the front of the primary BuildingInfos file (in RFC/Assets/etc,) and the expected happened: the two buildings immediately preceding the embassies were treated as embassies.

What are the file(s) I need to change to get RFC to treat the new buildings as regular old buildings?

My modding ability pretty much ends at xml files, but if it's not too involved I might be able to justify getting my feet wet with python or SDK modding.
 
I tried to mod it
But still fail /_\
Can anyone post a brief tutorial about it?
 
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