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How to advance fast?

Discussion in 'Civ3 - Strategy & Tips' started by shl7070, Feb 24, 2011.

  1. del62

    del62 Chieftain

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    Heres how to win by spaceship on Monarch with just 5 cities

    http://forums.civfanatics.com/showthread.php?t=346942

    SO you dont need loads of science farms necessarily
     
  2. shl7070

    shl7070 Chieftain

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    I used parts of the advice here to somewhat improve my science but not at this game.

    This specific game is spoiled as I know wher all the resources hiding and the correct rout of exploring.
    Instead used similar settings with another scientific civ and results are:
    Industrial age by 1265AD but I could get it in 1110AD if I didn't research four optionals during middle ages: chivalry (for templars),economics (for smith), navigation (to explore the interior of the AI continent) and MT (obvious...).
    Still what slows me down really is the ancient age- I accelerate in medieval and industrial but research slowly in ancient and there the turns are wasted.

    Until the establishment of the republic my research is slow and thats including researching republic itself which takes me at least 15 turns.
    I know about the philosophy slingshot but usually use it to get map making (philosophy is much quicker then map-making and my empire is not ready for republic at that stage).
    In addition ICS strategies aren't useful to me if I'm in despo as It's hard to grow population in despo. After quitting despo and growing the cities (they grow qickly after I get out as I build irrigation in advance) The science quickens and the medieval era is over in a blink without using ICS and specialist.

    In monarch level I trade republic to get medieval age ASAP-gather one tech from each AI for republic as they will eagerly pay me for that.

    In regent I don't do that-better for them to waste turns on researching republic without me while I benefit from 10+ turns in republic while they are in despo.

    The first save is right before my SOD lands-lux is at 20% as I have only 3 luxuries and that's not enogh to prevent rioting.

    The second save is in the middle of IA in 1440AD- prebuilding TOE with universal suffrage while researching electricity- lux at 10%, science at 60% and a war going on.
    Need cash flow to rush cavalries and barracks at the front so science isn't raised to 70%. Once have TOE will rush towards tanks-now have refining.

    p.s.

    How vxma restarted the game from my save. Can I do that normally in c3c or I have to install something for that?
     
  3. Aabraxan

    Aabraxan Mid-level Micromanager

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    You can extract the seed number for the map using CA2 or SeedBeast. Once you have the seed number, and your opponents, you can recreate the map. Or at least you can to some degree. As I understand it, there may still be some variations.
     
  4. Ceoladir

    Ceoladir Come Fly With Me

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    You can also find the seed number of the last opened save in the ini file.
     
  5. del62

    del62 Chieftain

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    I would still do republic slingshot even if you dont feel quite ready for it, it is still the most expensive tech of the ancient age, the secret to getting through the ancient age quickly is contacts and tech trading, however if you get out of the ancient age quick the early medieval age willl feel slow,

    As far as feeling ready for republic goes, I would still go for it, your towns should grow quicker.
     
  6. vmxa

    vmxa Chieftain

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    To get as close as you can to the same map you want to use exactly the same settings and civs. The civs have to be placed in the order of the original game. This can be found a number fo ways. CA2 with properties from the world map is one I used.

    Funny thing was I did not even realize there were 6 more islands, till I learned Satilites and got to see the world. Anyway the map looked like a very close match up, but I have no idea about start locations and some resources may not be the same. It did have the cows, so it was reasonable.
     
  7. shl7070

    shl7070 Chieftain

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    I can't use CAII. It does't run with my systam although did extract seed number from .ini

    In any case I made my managemen a little better an finally got my first spaceship win ever in 1930AD (on regent) on s similar map settings.
     
  8. Aabraxan

    Aabraxan Mid-level Micromanager

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    If you can't use CA2, then try MapStat. It's here: http://forums.civfanatics.com/downloads.php?do=file&id=16266. I prefer CA2, but MapStat is also good, and many players use both.

    Congratulations on that win!
     
  9. shl7070

    shl7070 Chieftain

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    This was exciting to see the space movie first time.

    The space race was uncontested as all enemies were almost crushed in industrial age-I got tanks&MA,bombers,arty, they had spread out infantry.
    Disbanded several corrupt cities to prevent domination. The AI returned but the MA armies kept them in line.

    The problem was not to actually build the space ship parts (the 6 monster metros producing above 50 spt each did the job well and I used prebuilds for some) but still research. The whole 45 city empire generated just 1040 beakers of which 330 in one city (monstrous high production and commerce metro with 24 pop 52 spt 330 beakers and all science wonders installed- they are low priority to AI so a good prebuild gave me all of them).

    It will be interesting to change the playing style and stop relying on the science city as I "always" try to build cope's and newton and preferrably in coastal city with low corruption and a river delta. (The only exception from this wonder priority is fast pangea conquest)

    Regarding my "wonder addiction" someone posted I have:
    I build or try to build the following wonders:SoZ (if have ivory).
    Great Lighthouse (on continents, arch and to aid byzantine GA on pang).
    One additional ancient wonder if have good production and empire size-mausoleum.
    Sun's/leo (one of them).
    Knights templar on resourceless situation, then it is a must and will use sun's as prebuild!
    Copernicus.
    Newton.
    Smith is good but not a must.
    ToE (obsessive about it).

    I never try building the following:
    Religious AA wonders.
    Pyramids.
    Great library.
    Bach.
    Shakes.

    High priority to conquer/destroy:
    Enemy SoZ.
    Enemy Templars.
    Leo.
    Sisitine.- use cathedrals in metros.

    Nice to have but not a must:
    Colossus.
    Sistine.
    Hoovers.
    SETI
     
  10. del62

    del62 Chieftain

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    Not capturing the Pyramids, imo the most powerful wonder in the game
     
  11. Abaddon

    Abaddon Chieftain

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    Yeah, you're list is almost the exact opposite of what i'd go for.

    Whats you're city placement like?
     
  12. shl7070

    shl7070 Chieftain

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    City placement is loose: cxxxc with deviations for city productivity reason.

    Also I like metros and super science cities.

    I do build a few granaries at the start but usually not more then 4, by the time I capture the pyramids most cities are maxed.

    Also, most of my maps are with 3 billions age so only coastal cities usually become metro.

    The desired VC is conquest/domination/space but I prefer to accomplish space by stomping out any competitors before the modern era.

    I forgot to mention the UN, by that time all civs are furious so need the UN to prevent vote. (they are furious because of my REXing methods- swords/archer REX and the habit of invading alien continents with massive stacks)
     
  13. Raliuven

    Raliuven Chieftain

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    I rather agree with Abaddon, your list seems odd to me (though mine probably isn't much better).

    I only have PTW, so for what it's worth - what I build depends on what my goal is and what government I'll use to get there. I may build one or two ancient wonders - usually one. Also, if the Wonder only affects the continent, then the map is very important.

    GLB is okay at lower levels but the tech pace usually means it is a very short lived wonder at higher levels.

    I usually pick up HG in the AA - happiness is universal. :D

    If I am planning a war, then Sun's and Leo are nice; Leo is better IMO. Battlefield medicine is also a good one to add to the list, which may change the research landscape. US is good if you are republic/democratic, if monarchy, forget it.

    If I am using republic, Bach is an addiction; otherwise it is a 'great to have' - happiness is universal, right? :D If I have a lot of luxuries, then I worry about this less.

    If I am going for a culture domination, Sistines is okay, otherwise forget it - Bach is better. I'm not sure why you make this a high priority to capture - I'd rather grab Bach if I don't have it.

    Newton and Copernicus are nice but if I am not researching much myself, they are worth much less.

    Smith is tricky. I usually forgo banks and stock markets if I am heavy into research, so Smith has a much lower value if I am researching - if I am mostly buying techs, then the build may pay off.

    TOE is always good.

    Hoover is good if the game has got that far and you plan to use factories.

    I rarely get to Seti or the Internet, but they are good.

    And of course, the UN is a good wonder to capture/build - a must have for diplomatic victories (of course), and a good 'denial' otherwise - but I've never seen the AI trigger a vote and win.
     
  14. shl7070

    shl7070 Chieftain

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    The sistne is to treat my cathedral addiction :-(
    When reaching industrial I go soon for sanitation, build some hospitals and then add a cathedral in each city I built a hospital or intend to do that soon.

    I don't want to change lux rate for a 40+ empire just to balance few cities and I dodn't like to build a hospital just to create entertainers afterwards, so cathedral is good solution and sistined cathedral even better.

    Regarding smith, it's used to treat my market and harbor addiction and less for banks. I usually play non-pangea and like to have off-continent cities or just grow coastal villages in tundra to city size so many harbors in core, semi core and non-core. Smith allows me to raise science one notch.

    Of course your city placement strategy may be different and so are your building priorities.
     
  15. del62

    del62 Chieftain

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    At lower levels the GLib is next to useless except for its value in a cultural 20k

    Sometimes on higher levels such as deity it can work out well, the other time its useful is aw variant.
     
  16. Puppeteer

    Puppeteer Chieftain

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    I usually play Emperor, and my AA strategy is generally to make contacts as quickly as possible and look for brokering possibilities and otherwise just research behind the other civs so my research is cheaper. I'm almost never the first to IW, Wheel or HBR, and they're hard to trade for, so usually I research them after at least two other civs know it. Also, I usually pick iron or horses for early research based on my surrounding terrain and likely resources rather than grab both early and see what I have. (Lots of grass & plains: horses. Lots of hills & mountains: iron.)

    I still manage to often get philosophy first, but I don't always try.

    A big player advantage is being able to suicide galleys. Those contacts and tech brokering abilities catch me up to the AI's for late AA and early MA. By then my empire is usually developed enough to more or less keep up in tech pace with the AI.

    On isolated starts where I can't use contacts for brokering or tech cheapening I focus on developing one or two early science cities at the cost of rapid expansion. (I still expand and fend off barbs, but much more slowly.) You can keep up with the AI AA research on emperor if you grow a capital on a river to size 12 ASAP and have the workers road everything. If the capital is coastal you can easily get Colossus since your productivity is high, too. In these cases I beeline for mapmaking and .send out suicide galleys until I meet everyone. Early growth suffers, but since I'm isolated I don't have to fight other civs to settle my land later, and I have at least two cities by then that can turn out military quickly if necessary.
     
  17. Raliuven

    Raliuven Chieftain

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    Depends on how you plan to use it. I agree re: special variants. However, at lower levels if you pick up the GLB and shut off research then you can bank a lot of GP before the AI ever makes it obsolete (and it will/can take FOREVER, even at Regeant/Monarchy). Meanwhile you can build military units and bank gold. Makes for easy domination/conquest and IF the game proceeds past the GLB then you have plenty of gold to kick research into top gear.

    At higher levels, unless you have a special plan, the GLB is usually useless by the time you capture it, and if you build it, it is rendered useless pretty quick. I'm not saying it doesn't/can't work.
     
  18. del62

    del62 Chieftain

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    I have built the great library on a large deity map and it really helped me to catch up, this is because the AI tend not to research literature, I dont play with huts on high levels

    On lower levels usually you can trade techs and I dont like to wait around for the AI so I self reserch, but I like fast research games so the GLib is useless
     
  19. Raliuven

    Raliuven Chieftain

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    Good point - GH are also a deciding factor. If barbs are turned on, the AI blows through the AA much faster, which works against the GLB (IMO). I almost always play with the barbs turned on, but then I play mostly GOTM games.
     
  20. GRAEMIKE

    GRAEMIKE Chieftain

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    Just a note here, but I pick a line of techs and go straight across the tree. I try to finish Philo first for a quick advance either in Maps or Library. I like to get the Great Library, then any two civs that have a tech, you get without the research. Also, other civs value governments highly, so trade within reason. And if you have worked straight across the tech tree, another civ will give one or two lower techs for that higher one. As soon as you trade a tech to one civ, trade the same to as many other civ's for what ever you can get. You know he is doing the same so you should capitalize fast. Stay strong army wise and most will leave you alone, war kills tech research. However, pick a fight you will win and bully a surrender for a tech you want.
    TMI???
    Mike
     

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