How to catch up after?

Nightmare99

Chieftain
Joined
Nov 26, 2006
Messages
66
Hello after my first war i often have a very hard time to catch up in techs again even though i have lots of commerce cities running so i end up building tons of markets banks librarys universitys mm.And then i finaly have catching up its often to late so how can i catch up faster or should i attack with obsolete units?
 
1. Most of your science should come from one super-science city. Hopefully your capital, and someplace with a lot of space for cottages and enough food so that you can use them all. Floodplains are great. Concentrate on getting that set up.

2. If you have your commerce slider set mostly to science, building banks, marketplaces, etc. isn't that useful EXCEPT maybe in one super-money city, where hopefully you have a shrine, but in any case you have priest and merchant specialists.

3. In cities other than your super-science city, instead of using cottages try building a bunch of farms and employing scientist specialists (building libraries, universities, etc. in all these cities).
 
I think you conquer too much too fast. That's a common mistake I think and takes hard time to recover sometimes impossible. Many player kill their first AI in first war but I find it very rarely good idea if AI has only 2-4 city left its shouldnt be any kinf of threat or then you are doing something wrong but if it's happen what I like to do is keep one GM in my capital and do trade route mission so I can keep my science at 100% or if you can save 2 GM that's even better.
 
I think you conquer too much too fast. That's a common mistake I think and takes hard time to recover sometimes impossible. Many player kill their first AI in first war but I find it very rarely good idea if AI has only 2-4 city left its shouldnt be any kinf of threat or then you are doing something wrong but if it's happen what I like to do is keep one GM in my capital and do trade route mission so I can keep my science at 100% or if you can save 2 GM that's even better.

Ok but if i leave 2-4 cities he will become vassal of another civ i dont want to vassal him myself in my last game i took out most of china after that i tried to reach liberalism first which i did but after that some of the other civs had outgrowed me big time and before i knowed it all had rifleman while i had muskets and china was vasseled so i could not attack them so game over.
 
It may happen but at least you didn't ruin your economy and game because overexpanding can really kill your game you need always little bit of luck in things like what comes to diplomatic, vassaling and ai maps. You only have to hope things will turn good on you later. Vassal doesn't long forever, only sometimes, you should be able to finish them later if you want. I don't know what difficult level you are playing but on Monarch if you get 6 to 8 cities you should ease little bit and take it easy because 6-8 cities should be enough.

I don't know why you dislike vassal, it has good and bad sides, it can drag you to fight but you can get some nice amount of gold too. You should always consider both side of the coin.
 
I think you conquer too much too fast. That's a common mistake I think and takes hard time to recover sometimes impossible. Many player kill their first AI in first war but I find it very rarely good idea if AI has only 2-4 city left its shouldnt be any kinf of threat or then you are doing something wrong but if it's happen what I like to do is keep one GM in my capital and do trade route mission so I can keep my science at 100% or if you can save 2 GM that's even better.

I think it's the opposite and you're the one who's attacking too late. If by the end of your first war, your opponent still has 2-4 cities, you're doing something terribly wrong. By the end of my first war, most civs don't even have 4 cities, let alone my target. And if you're at a point in the game where you can have a few GMs sticking around, that's another indication that you're fighting your first war way too late.

I say let the science slider go down to 0% if you must. In my experience, you can never overexpand as long as you can avoid a strike. It may take a while, but you'll always catch up eventually due to having more cities, and then you'll be impossible to stop because you'll be twice the size of everyone else.
 
I'm doing good and winning on Monarch and he's not. I have won on Monarch without single war if AI let you expand nice and slowly early to 6-8 cities. About GM's. That's my gamestyle I make a GP farm then I whip granary, lib and market and set 2 merchant 2 scientist so it's all about a luck what you get. It's pointless to capture a city what you can't make profiable. Just take what you need.

About obsoltoe units you but yourself at big risk if you let it happen. What's one thing what comes with overexpanding.
 
You're still talking about markets and so on. He's talking about his FIRST WAR. This should happen long before those things are even researched.

You win on monarch, good for you. I win on immortal and deity, big deal. The fact remains that for what he's talking about, you won't (or at least shouldn't) have merchants lying around, and opponents with 6-8 cities (or have that many yourself for that matter). Of course at lowly monarch, you can win even when attacking late, but that doesn't mean it's the best way to go.
 
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