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How to change the minimum distance between the cities?

2 spcs. I wouldn't mind a gameoption that allows no limit between cities though. I've often wondered how such a thing would play out. Seems to me that in the late game you might start seeing this kind of thing take place as land could become less valuable than buildings themselves for supporting the city thanks to out of control global warming or other effects that counteract any attempts to terraform. I'd think this is how we could end up with a planet sized city like that Star Wars planet.. what was the name of that again? Anyhow... you get the point.
 
I really don't think the current AI codes would make that happen. I don't believe they are even going to consider cities too near others because they would still think such sites unfoundable for cities even if they were. It would take adjustment in later game ai to even get them to recognize that they CAN!
 
I already have a lot of AI buiding the 2nd cities 2 case away... Forcing me to raze one fater capure.
If I dot make mistake, in v19/20, I already see with only 1 case away

Are you saying the Main city tile is 1 tile away from another Main city tile? That would be a bug?

Or that the Fat X of one city is within 1 tile of another cities Fat X. The Fat X is the 9 starting tiles a city starts with Plus after it's 1st culture expansion has 3 more tiles added to each side of the square.

And the Mod is set up that the Main City tile (the center tile of the original 9 can Not be placed closer than 3 tiles to another Main City Tile. It's been this way for a long long time.

So yes a Fat X can be right next to another Fat X. And there is nothing wrong with that either. In many cases that is how a Civ will create it's original borders.

JosEPh
 
Are you saying the Main city tile is 1 tile away from another Main city tile? That would be a bug?
Il already see this, once, in a v19 or 20. The center, the case where the city is.
it was the city, one case, the other city.

And I have a lot in my actual game The city, 2 cases, the other city. Early game, this is really too near. And all civ building like this are in the last tier (except the one with 54 cities)
 
Please post a screenshot of this.

JosEPh
 
It's an SDK change, meaning you'd need to compile the DLL to do it. I'd recommend against trying this, as I suspect it would cause major issues.

Has this changed recently? I haven't tried it in a while but there used to be an XML option for min_city_distance or something similar in globaldefines

Just checked, Min_City_Range in globaldefines.xml should cover it, change that?
 
Has this changed recently? I haven't tried it in a while but there used to be an XML option for min_city_distance or something similar in globaldefines

Just checked, Min_City_Range in globaldefines.xml should cover it, change that?

No, at least not in C2C.
 
Has this changed recently? I haven't tried it in a while but there used to be an XML option for min_city_distance or something similar in globaldefines

Just checked, Min_City_Range in globaldefines.xml should cover it, change that?

As far as I know this will work fine for distances between your cities. Not sure if it is for all cities.
 
In Rhye's And Fall of Civilization, the minimum distance between cities was lowered to one tile rather than two. It seems to play out just fine, in my experience. It works particularly well for resource heavy areas like Europe, Eastern North America, China, India etc.
 
In Rhye's And Fall of Civilization, the minimum distance between cities was lowered to one tile rather than two. It seems to play out just fine, in my experience. It works particularly well for resource heavy areas like Europe, Eastern North America, China, India etc.

It requires quite a few subtle changes to the DLL to support this (things like assumptions in several places that the immediate ring surrounding a city is always owned by the city owner. It's hard to find all the places this might impact, so it's not a trivial change to support.
 
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