Sure... that sounds like a good idea. It could be made to be a rather small chance per turn but I like that method concept. So would that be able to use the Outcome Mission structure or should it be designed more like the checks for outbreaks and overcomes? I can see buildings manipulating the chances to catch criminal units... hmm... now you really have me thinking![]()
No new tags needed I suspect:
Crime fighting property. Only on city tiles. Static sources from buildings and/or units in the city. Outcomes based on property level that execute 'evict criminal' action done as Python. All that would be needed would be:
1) Outcome can be a Python call (can it already??)
2) (ideally) Ai would need to be able to couple one property as fighting another (which WOULD require a new tag I guess)