How to deal with enemy Rogue in your own city?

Sure... that sounds like a good idea. It could be made to be a rather small chance per turn but I like that method concept. So would that be able to use the Outcome Mission structure or should it be designed more like the checks for outbreaks and overcomes? I can see buildings manipulating the chances to catch criminal units... hmm... now you really have me thinking ;)

No new tags needed I suspect:

Crime fighting property. Only on city tiles. Static sources from buildings and/or units in the city. Outcomes based on property level that execute 'evict criminal' action done as Python. All that would be needed would be:

1) Outcome can be a Python call (can it already??)
2) (ideally) Ai would need to be able to couple one property as fighting another (which WOULD require a new tag I guess)
 
Today :
Activate in BUG option Attaque of Opportunity for Siege Weapons
Use a dog to see units, lot of Siege Weapons to kill units
Enjoy

Good tip thanks :goodjob:
~~ For anyone who didn't understand: turn on opportunity fire in the BUG menu on the 2nd page. Sentry seige weapon(s) in the city where rogue (bad guy) is - Once you hit End Turn your seige guys will do damage to them, forcing them to either leave or die :)
 
Good tip thanks :goodjob:
~~ For anyone who didn't understand: turn on opportunity fire in the BUG menu on the 2nd page. Sentry seige weapon(s) in the city where rogue (bad guy) is - Once you hit End Turn your seige guys will do damage to them, forcing them to either leave or die :)

Precisely how to do it :p
 
It's why I dont activate this option before classical era : because all siege units activate this, you can "attack" with some "defense only" siege units ^^
Just stakck them, and no one can take your city.
 
It's why I dont activate this option before classical era : because all siege units activate this, you can "attack" with some "defense only" siege units ^^
Just stakck them, and no one can take your city.

That sounds like it needs fixing - I'll disable opportunity fire for defend-only units later today.
 
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