Hi,
I would like to write a map script for our community of multiplayer civ4 addicts
(see end of post for addresses). Most of our games are played 1 on 1 and I wanted to modify Sirian's script Mirror.py. It looks that I can handle this but I wanted to ask you how do you run tests of those maps? Obvious way of doing it is for me to run civ4 in background, modify my script (in PublicMaps directory), switch to civ4, create new game, choose my map, choose settings, run map generation, then enter WorldBuilder and check the result. Next iteration: switch to editor, modify script, switch to civ4, go to main menu, create new game etc.
It seems quite long for me - is there no way to speed it up? Some interface that would accept python script and generate map from it and show it like in WorldBuilder? Maybe WorldBuilder has such option?
Thanks for help!
--
Leszek Deska
KAC = Klub Anonimowych Civ-maniaków: http://kac.civland.com/
KAC Forum: http://forum.civland.com/
KAC Ranking: http://forum.civland.com/ranking.php?lang=english
I would like to write a map script for our community of multiplayer civ4 addicts

It seems quite long for me - is there no way to speed it up? Some interface that would accept python script and generate map from it and show it like in WorldBuilder? Maybe WorldBuilder has such option?
Thanks for help!
--
Leszek Deska
KAC = Klub Anonimowych Civ-maniaków: http://kac.civland.com/
KAC Forum: http://forum.civland.com/
KAC Ranking: http://forum.civland.com/ranking.php?lang=english