How to go wide

If going wide the biggest limiting factor is happiness but also the need for a much bigger military.

Wide empires tend to have quite small cities population wise to begin with and you have to accept that although that doesn't deminish the usefulness of population growth factors. The more food you have available, the more production tiles or specialist slots you can work when your waiting for your next happiness fix so you can expand and when you do have excess happines you can jump up quite quickly to catch up and more production allows you to build those new happiness buildings quicker.

I find a useful tactic is to prioritise your cities for potential growth. I tend to follow the general guideline in my games where if i have more than 10 happiness then i will allow all my cities to grow, if i have less than i will stop some of my 'filler' cities from growing and with only a couple of excess happiness or negative happiness only my major cities will grow. Once i reach -5 i will shut down all growth to give a buffer for my puppets who i can restrict but often not stop completely from growing, so i never go below -10 where the production nerf kicks into play.

It is also good to know how much happiness a city can produce and how far you can grow it and be happiness neutral. Most of your cities in a wide empire should never be allowed to go above happiness neutral with some leeway given if you are expecting a new happiness factor to come into play soon so you may allow it to expand in the expectaion of that new happiness fix.e.g. if you are going to be building a theatre in that city quite soon you might allow a city to grow an extra 3 points as you know once you build it it will become happiness neutral again,

Military wise the biggest factor is often your extended borders unless you are lucky enough to end up in a closed off position such as being able to close off a peninsular. So generally you have multiple points an enemy can attack at and all need to be protected. In this case getting a decent road network up and running as early as possible is of great strategic benefit so you can quickly rush reinforcements to all points as required.

Due to your cities tending to be small, military production is often slow so the key is getting as much gold as possible and buying a lot of your military which is helped by you having lots of cities and a well established trade network generating gold but the main focus is sponging gold off the AI's which shouldn't be an issue as one of the main advantages of a wide empire is accessing lots of resources and goods.

To help build up your army allying with a military CS can be cost effective but i tend to only really do this is i have one on my border anyway so they act as a buffer and see the extra units as purely a bonus.
 
Iroquois is a really easy civ to go wide with as you start conquering so early. The reason that you feel like you need to speed the process up is that you need to sharpen the focusing of your attack path early on. You want to get the max use out of your mohawks, this means attacking with a viable invasion force, which is on deity about 5 - 7 units, on lower difficulties I guess 4 would be fine for the initial attack. You want to launch this attack as early as you can, which if memory serves, works out to be usually around turn 55 - 65.

try an opening similar to this ...

Launch your attack from a single city, remember that Hiawatha doesn't need to settle to claim iron, he can field mohawks without it.

pottery - writing (sell open borders) ( purchase library) - lux resources (trade) - iron working - philosophy.

scout, (2nd scout if pangaea), monument, worker/granary, warriors x 5 - 7, national college.

Try taking Honor for the army buffs and the early GG, this will make your early attacking force quite potent. On anything below immortal, this is a sub 200 win button if managed properly.

Upgrade the warriors at ironworking and attack in the most logical path, look to keep good cities with new luxuries or other resources you need. Burn other crappy cities down. Take each opponents capital and other good cities that you want, then sue for peace deals. Use loot to purchase additional units and build up a large fighting force, >10 units.

Keep momentum rolling and nothing can stop you.
 
My strat was to go Liberty, stay on 2 cities until I got NC

That's your problem right there. It's that simple.

Picking Liberty and founding only one additional city for a long time - that's like purchasing a car so as not to be late for work yet still choosing to walk.
 
I would normally say the same thing, but it has already been remarked that the OP is playing on Deity and on that level, delaying the NC in order to fast expand is not optimal. Also, the 1:culture: and discounted settlers will still apply when you expand. Many times, the higher level players are going straight Liberty until finished to get the free Great Person which figures into one of their strategies.

Being a King/Emperor player, I mainly go Tradition opener, then Liberty opener, and see where my civ will go from there.
 
That's your problem right there. It's that simple.

Picking Liberty and founding only one additional city for a long time - that's like purchasing a car so as not to be late for work yet still choosing to walk.

Ummm...no. Beelining the NC and building it while still at two cities is boilerplate strategy at the higher levels. If the OP is making mistakes, that's not one of them.
 
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