pat4 said:
Hi. I'm a warlord player and I play on meduim map continents. I normally take my continent and surrounding islands during the middle ages or before. I never win by democracy because I only get to the modern age by the year2000. I never win by culture because my Empire is not big enough. The only way I feel Ican win is by retirement ( which I think is cheating ) or conquest. When I go to war with another civ on a different continent I find little happens. They send over a couple of knights/cavalry fail to take a city and repeat in 10 turns. I try to build a large varied force and invade there continent. But befre Itake the third city they always get one or two back by culture. How do I invade continents succsesfully
p.s. I don't have any expansion is it important to get one
Last question first, do you mean expansion pack? If so I would go with Conquest. It includes PTW as well, but the interface alone in C3C make a big difference. As long as you can find it or complete for a real good price.
Now on to invasion. They are always a chore at any level. I use a beachhead town. I send other my units and a settler. Drop them on a hill, ideally, and the next turn found the town and fort all units.
If I have the ability to bust roads to the site, I will. Sometimes ships can do some of the work, other times I may have a calv army or two that can step out to pillage and come back.
My best location is one where there are two tiles in all direction on land that cannot be crossed if unroaded. IOW hills, moutains, jungles. Now I can get an extra turn to set up.
Depending I what I am going to face, I will rush a wall, then a barracks, then a temple or harbor. I want the wall and the hill for defense. I want the barrack to heal fast, if C3C.
The landing is best done with one or more armies. The AI will not attack the landing stack, if it covered by an army, unless it has bombers.
So I am sending over a settler and as many armies as I can, then my best defenders. If I still have room, then my best attackers. If I should have more room, then bombardment units.
Frankly if I have so much shipping that I can send bombardment, why did I wait so long.
Many will advise to send bombardment in the first wave, but that is only a good idea, IF you are bringing superior units or more than they can handle. IOW that is for low level games.
If you can only bring say 20 units and expect to get more than 20 attackers, you are not wise to bring cannons or whatever as they cannot defend.
Now if I get my druthers, I have landed, cut roads and made a town. Rushed a wall and then forted units. I have sent the ships back to bring those bombardment things now.
I let the AI toss as many units as it feels like at me and if I can hang on, I probably get a leader and make another army. Once they seem to have slowed down, I then go on the attack.
Of course any opportunity to kill off a straggler without risking a loss, I take.
All cities captured are razed or abandon, no exception. I just abandoned one with 4 wonders including Leo and Newtons. what good are they if they flip? In fact what good are they period, ok maybe Leo. I am not going to get any beakers out of this town to speak of anyway and I would have to sit on it like a hawk.
On my second wave I try to bring over settlers, so I can combat settle. That is I will capture, slip in a settler using their old road/rails and then abandon. I tend to only do this when rails are available.
So no flips as no cities are captured, until I have them down to the last one or two towns. This can be relaxed on Eperor or less, maybe DG. No way can you do it on Sid, especially if this the top civ for culture. Too risky in my book.
Invasion are like AW games, it is all about the kill ratio. That means no risky moves. No units left out to be picked off. If they cannot get to a safe spot, wait.
It is a lot harder to bring units over than it is for them to send them up from the rear. No need to be in rush.