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How to make a civilization icon in way too many easy steps

CivilizationAce

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Jan 17, 2017
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CivilizationAce submitted a new resource:

How to make a civilization icon in way too many easy steps - It is easy, but there are a lot of steps, necessarily.

Having recently cracked this one (or at least found one way to make it work) I figured I should share the, er, joy. Yes, that was the word I was looking for, I think.

Below is the link. It's shared on my Google Drive account. Please reply if you have any difficulty opening it, or if I've made any glaring mistakes.

https://docs.google.com/document/d/1fFGEAJwyFaLmY31b6JnkI1rmu8Q07zlhuJU_2DcJ4dE/edit?usp=sharing

Read more about this resource...
 
You're an absolute hero mate, was just about giving up on modbuddy before I found this.

One problem I have is that whenever I try to edit an XLP within modbuddy I get the error about <AssetObjects::XLP> saying multiple colons are not allowed, then the mod won't build. So I have to create my XLPs outside of modbuddy then not touch them within.
 
I get the error about <AssetObjects::XLP> saying multiple colons are not allowed, then the mod won't build.
You'll only get that error while any of the files with the issue are open. Simply close them, or simpler close all the files, and then you'll be able to build :)
 
What do I do if the Asset Editor crashes on startup? I can't seem to get it to work and I've pretty much tried everything to try and get it to work.
It's really the only thing that's hindering my progress.

I'm also going to assume that it is the reason why I can't build my mod and labeling my xlp files as having an error - I cannot make the .tex files without this dang editor. Need some assistance!
 
It's probably not crashed. The first time it runs it can take a long time, certainly over 15 minutes, possibly over 30, to initialise.

If you close all the files (or all the files with "::" in them) the build errors go away.
 
even after this shows up
See the item you linked for my response re the error message.

Many times people call a hang a crash, and a process that runs for a long time like the Asset Editor's initialisation can present as that.
 
I get this error when I try to build the solution in ModBuddy

Code:
------ Build started: Project: CivTest, Configuration: Default Civ6 ------
EXEC(0,0): error asset: (UIErrorTexture)
D:\Steam\SteamApps\common\Sid Meier's Civilization VI SDK\ModBuddy\Extensions\Application\Civ6.targets(83,5): error MSB3073: The command ""D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform Windows --shaders "D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Loren.DESKTOP-NPECDN9\Documents\Firaxis ModBuddy\Civilization VI\CivTest\CivTest" "D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\pantry" --stewpot "C:\Users\Loren.DESKTOP-NPECDN9\Documents\My Games\Sid Meier's Civilization VI\Mods\CostaRica\Platforms\Windows\BLPs" --config "D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Loren.DESKTOP-NPECDN9\Documents\Firaxis ModBuddy\Civilization VI\CivTest\CivTest\XLPs\LrCivTestAtlas.xlp"" exited with code -1.
========== Build: 0 succeeded or up-to-date, 1 failed, 0 skipped ==========

I am sure that everything is correct
There is some way to at least have a more specific error message?
 
LrCivTestAtlas.xlp
It looks like your problem is associated with that. Though I'd imagine that you noticed that, it's possible that it's an image defined in there that has upset it. As I understand it the process sticks images together to make a blp file. Apart from that I don't know much about it — a hazard of a modding system that is built on reverse engineering because Firaxis give us no information.
 
Hi, trying again to use modbuddy, I already have icons made with paint.net, do I have to use gimp? If dds is wrong does modbuddy wait for build to give UITEXTURE errors? Or he doesnt create Texture if not valid (hoping for that....)?

Thanks
 
Followed the guide, icons seem to load for lobby and civ selection but do not appear in load screen, pedia and "sometimes" in the main game UI.
I did a few sugguestions in this thread (like Sailor Cats') but still cant seem to get the icon loading where they should. Would really appreciate any feedback if possible; thanks in advance, and thanks for the guide! We need more quality content like this :)
 
what can I have done wrong if the dds file doesn't show up in the Asset Editor previewer?
 
You mean the folder? I did't but because it was autocreated when I created the empty project.
If you mean actual textures yes I created the 22, 30, 36, 44... images of my custom icon.
 
I've been able to create those .tex files, so I think I'm good to go. It just seemed weid to me that the .dds images didn't show up in previewer... any way, thanks @raen !
 
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