The_Coyote
Emperor
problem one - no real idea without the file (but it could be that the leaderhead shader and the stencil property don´t work together - or need a special set up). But nevertheless you could simply do this in Blender - select the collar face, create a copy and flip normals - perhaps to avoid possible problems move them only a very minor part to the camera.
The problem with Cetshwayo should be the effect of the normal map (tupi_nrlm_1024.dds), if you look at your base leaderhead you will see that this structure would support the hair imagination. You should flatten (means give it the colour the left side has atm where you don´t see any structure) the normal at the place where the hair is in the diff texture
Edit: considering your lightning problem (flickering), additional to the 'normal' lights the NiPointLight (in my nif without name, number 314) with NiLightDimmerController as child controls the flickering
(locking at the colour i would say this is the [point] light with flickering animation)
The problem with Cetshwayo should be the effect of the normal map (tupi_nrlm_1024.dds), if you look at your base leaderhead you will see that this structure would support the hair imagination. You should flatten (means give it the colour the left side has atm where you don´t see any structure) the normal at the place where the hair is in the diff texture
Edit: considering your lightning problem (flickering), additional to the 'normal' lights the NiPointLight (in my nif without name, number 314) with NiLightDimmerController as child controls the flickering
(locking at the colour i would say this is the [point] light with flickering animation)