polyphemus
join the long blue line
now that bryce 5 is free, ill start using this tutorial, im glad its here...!
Hikaro Takayama said:generate a new Storyboard (.FXM & blank PCX) file with the following properties: Size: 140x140, Frames: 8, and Speed: 100. Generate the Storyboard file and minimize FLICster. Open PsP (or Photoshop or GIMP or whatever paint program capable of handling custom palettes you have) and (I reccomend) once you've extracted a palette for a similarly colored unit by using FLICster (generating a FXM file from an existing unit will also output a JASC (PsP) palette file automatically), and load the palette into your true color BMP storyboard file. Now save this over top of the "CannonFidget.pcx" file that was generated by FLICster, and minimize or close your paint program.
Duplicate this one, and where the toolbar is on the top of the screen, click "Edit" There should now be a seris of boxes representing various editing opetions, as well as a small Icon that looks like this: <--> Click the two arrows, and a list of the various objects that can be created in Bryce will pop up.
yes it does load both LWO and LWS, but only file format 5.6 or older.polyphemus said:does bryce import lwo files?
Bjornlo said:Open SBB, navigate to a folder with the frames. Select the first one, and it will make the storyboard for you.
that should be enough to get you started. Let us know how it goes.