How to Make Units With Bryce 5

var, clear the haze and cloud cover in the sky lab. hikaro already mentioned it in the tutorial.
 
Alcosta: I have a custom tex library, mostly fire, metal and smoke textures uploaded here, and you can download it in the third or fourth post of this thread (the one with some bryce model presets I also uploaded)
 
WHoooo hooooo

here it is...my first working FLC!!..

I know there is some kind of fuzzy line around it in a view or two...and the barrel isnt connected(typo in position I assume...but when I do my own units, I will synch up by eye...Im better that way, than with numbered coords)...the point is...I made a functioning FLC...

I will now go back to the Bryce save before I rendered, and correct the barrel...rerender, correct the pallet(tho with only minor adjustments, it came out fine...and I suspect that I can keep 3-5 pallets saved to save much time)...and redo the flc...just for myself...Im not making this a working unit(unless you just want it to roll around and waggle its barrel at things) because I dont want to learn how to do smoke and fire yet...Im gonna stay basic for now...
 
taht was fast, you created a unit in no time, :goodjob:
 
Fantastic! A new unit maker emerges.

Looks like you've got the technique worked out now. Looking at the flic, one point I would make is that the shadow doesn't look very good. You've got solid grey shadow, but for it to work in Civ, it needs to be dark pink, since that is displayed in game as dark transparent. I don't know how this should be done in Bryce, though...
 
Plotinus said:
Fantastic! A new unit maker emerges.

Looks like you've got the technique worked out now. Looking at the flic, one point I would make is that the shadow doesn't look very good. You've got solid grey shadow, but for it to work in Civ, it needs to be dark pink, since that is displayed in game as dark transparent. I don't know how this should be done in Bryce, though...


actually, make th eshadow lime green, so it does not blend in with the background therefore becoming transparent. So, lime green should work, then fill up the last two lines of the palette with lime green, this tells civ it's a shadow, so it will cast a black shadow in game. Just remember that when your editing the palette, to leave magenta as the last space.
 
Ok:

A) its NOT a new unit...its a half @$$ed flc...among the other issues noted is the fact that in E & W facing, the barrel isnt connected...or that there is no alpha blending in flicster
B) Thanks again everyone :)
C) Plot...the colors in the flic are NOT right...I skipped the "tweak th pallet" step because Im using GIMP, and I know how to do it...this was to learn Modeling and rednering/converting which it did nicely...now Im gonna get started on my first unit :)
D) is the last spot on the palett magenta(magic pink) or dark purple??I have it as both depending on the flc I convert
 
Plotinus said:
Fantastic! A new unit maker emerges.

Looks like you've got the technique worked out now. Looking at the flic, one point I would make is that the shadow doesn't look very good. You've got solid grey shadow, but for it to work in Civ, it needs to be dark pink, since that is displayed in game as dark transparent. I don't know how this should be done in Bryce, though...
The shadow is not hard to do correctly in Bryce. Spacer One did it this way as a learning exercise. If he uses the blank scene I posted (which I got from Wyrmshadow and mildly tweaked to my own tastes) his shadows will display correctly in game.

Also, Space one... this really was fast for a first unit. A new 3d program, plus having to learn SBB, Flicster/Civ3flcEdit all at once.
 
Spacer One said:
D) is the last spot on the palett magenta(magic pink) or dark purple??I have it as both depending on the flc I convert
Take apart a few existing units to see how the palettes are organized.
In Gimp, the last two lines are smoke and shadow. The first 4 lines are reserved... Civ colors, etc
 
Ok, I'll admit it, I'm a lazy SOB, but what I've done, for the most part, is take pallettes from Kinboat's units that most closely match my unit's color, and then tweak it to fit... the shadow color set up that Kinboat uses is one of, if not THE best, IMO, so in the cases where I used pallettes from Firaxis units, I always changed the last two rows to the same values that Kinboat used for his units' shadows.

Hope that helped a bit :)
 
Bjornlo...I did take apart a few units, and in a few the last color is a weird dark purple Ive never used before...

Hikaro...I will keep that in mind...good tip

thanks for the great encouragement...you guys are a great learning environment
 
the last color needs to be whatever your background is, it can be dark blue , as long as your backgournd is bark blue. What civ does is convert all the colors with the same value as the last one on the palette, to transparent. If you need help on palette editing, i have a whole tuturial based on it...
 
Here is the glass I use.
brycewindowdy1.jpg

I vary the transparency from 40 to 80 depending on how much of the interior I want to show.
It is a teal color which does not change to civ color.
 

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Thanks for the tutorial! I learnt a lot from it.

But I have a question: How do you select exactly the object you want? I can't seem to select what I want, but just what is in front of my object... I wasn't able to complete the cannon from the tutorial just because I got stuck when I couldn't select one of the cylinders.
 
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