How to make your game more historicly acurate

You gotta balance it. If you wanna make an extra powerful Elephant UU because Carthage had good ones, they need to be more expensive.
 
Mirc said:
Yeniceri for Ottomans (not sure about english spelling. I first thought it is spelled "ieniceri", like in my language but I saw someone posting this name with at least one "y"). These guys were the Ottoman infantries. The Ottoman cavalries were called Sipahies, that's why they replace Cavalry in civ3. For this unit, 5/3/1, replacing Medieval Infantry.


Janissary.

 
Once again, here's a list of the 2nd UU's:

Minuteman, for America, 2/4/2 Musketman, same cost, no ablities.
U-Boat, for Germany, 24/12/5 8/2/2 Battleship, 40 more sheilds, colateral damage.
Redcoat, for England, 5/5/1 Rilfleman, 10 less shields, no abilities.
Tomahawker, for Iroquois, 2/3/1 Pikeman, 10 more shields, no iron required.
Gothic Kinght, for Celts, 4/4/1 Medeival Infantry, 20 more shields, no ablities.
Longboat, For Vikings, 2/1/3 Galley, 20 more shields, can carry 4 units instead of 2.
Ninja, for Japan, 4/2/2 Medeival Infantry, 20 more shields, no iron required.
Explorer's Barge, for Spain, 1/3/5 Galleon, same cost, no abilities.
Cataphract, for Byzantines, 5/3/2 Knight, same cost, no abilities.
Turtle Ship, for Korea, 2/3/4 2/1/2 Frigate, same cost, no abilities.

Suggested second UU's:
Greece: 2 suggestions:
1.Greek Trireme, 2/2/3 galley, 10 more shields, no abilities.
2.Greek Phalanx, 2/2/1 archer, ??? cost, ??? abilites
Ottomans:
Janissary, 5/3/1 Medieval Infantry, ??? cost, ??? abilites
Carthage:
Elephant, 2 suggestions:
1.3/1/2 Horseman, 20 more shields, no Horses required, ignores movement cost
2.3/2/2 Horseman, 20 extra shields, No Horses reqiured
My comments on suggested UU's:
Phalanx:
Phalanxes were just a Hoplite Formation, and there's already a Hoplite. Plus, it's exactly the same as the bab bowman. Bad idea.
Elephant:
I like FascistRepublc's suggestion for stats.
 
I also think FacistRepublic's ideas about elephant stats are better. Mine were just random thoughts from my mind.

If you think the Phalanx is the same as the Babylonian bowman, maybe we should give them a special ability, like building outposts and fortresses. Or maybe we should stick to the trireme?

@choxorn: you spelled my proposal for an Ottoman UU Jannisary, when it's (probably) Janissary.

I'm looking for some Mongol, Maya and German suggestions (at least for Germans there have to be some, since we have so many WW1/WW2 scenarios).

Also we could give Rome the Praetorian Guard, as it is in Civ4, but I don't really think it's a good idea.
 
Didn't Turner already say spellind doesn't matter as long as it's understandable? Oh, and, why did you italic janissary? Is it because Elmsworth did?
 
Mirc said:
Lord Emsworth posts only in Italics...

I know that... and wonder why... :confused:
 
Yes, but we sure wouldn't mind if he told us why only posting in Italics is his thing...
 
Yep, that explains it... :crazyeye:
 
choxorn said:
Once again, here's a list of the 2nd UU's:

Minuteman, for America, 2/4/2 Musketman, same cost, no ablities.
U-Boat, for Germany, 24/12/5 8/2/2 Battleship, 40 more sheilds, colateral damage.
Redcoat, for England, 5/5/1 Rilfleman, 10 less shields, no abilities.
Tomahawker, for Iroquois, 2/3/1 Pikeman, 10 more shields, no iron required.
Gothic Kinght, for Celts, 4/4/1 Medeival Infantry, 20 more shields, no ablities.
Longboat, For Vikings, 2/1/3 Galley, 20 more shields, can carry 4 units instead of 2.
Ninja, for Japan, 4/2/2 Medeival Infantry, 20 more shields, no iron required.
Explorer's Barge, for Spain, 1/3/5 Galleon, same cost, no abilities.
Cataphract, for Byzantines, 5/3/2 Knight, same cost, no abilities.
Turtle Ship, for Korea, 2/3/4 2/1/2 Frigate, same cost, no abilities.

Suggested second UU's:
Greece: 2 suggestions:
1.Greek Trireme, 2/2/3 galley, 10 more shields, no abilities.
2.Greek Phalanx, 2/2/1 archer, ??? cost, ??? abilites
Ottomans:
Janissary, 5/3/1 Medieval Infantry, ??? cost, ??? abilites
Carthage:
Elephant, 2 suggestions:
1.3/1/2 Horseman, 20 more shields, no Horses required, ignores movement cost
2.3/2/2 Horseman, 20 extra shields, No Horses reqiured
My comments on suggested UU's:
Phalanx:
Phalanxes were just a Hoplite Formation, and there's already a Hoplite. Plus, it's exactly the same as the bab bowman. Bad idea.
Elephant:
I like FascistRepublc's suggestion for stats.

Your points on the Phalanx are true. The Trimene on the other hand sounds good.
 
It's trireme... Simple, tri = three and reme = rows. A trireme had 3 rows of... well, how do you call in English the wooden sticks used by ancient boats for propulsion?
 
Mirc said:
It's trireme... Simple, tri = three and reme = rows. A trireme had 3 rows of... well, how do you call in English the wooden sticks used by ancient boats for propulsion?
Oars.


And the poor slaves that manned them are either "oarsmen", or more colloquially, "rowers".
 
choxorn said:
Once again, here's a list of the 2nd UU's:

Minuteman, for America, 2/4/2 Musketman, same cost, no ablities.
U-Boat, for Germany, 24/12/5 8/2/2 Battleship, 40 more sheilds, colateral damage.
Redcoat, for England, 5/5/1 Rilfleman, 10 less shields, no abilities.
Tomahawker, for Iroquois, 2/3/1 Pikeman, 10 more shields, no iron required.
Gothic Kinght, for Celts, 4/4/1 Medeival Infantry, 20 more shields, no ablities.
Longboat, For Vikings, 2/1/3 Galley, 20 more shields, can carry 4 units instead of 2.
Ninja, for Japan, 4/2/2 Medeival Infantry, 20 more shields, no iron required.
Explorer's Barge, for Spain, 1/3/5 Galleon, same cost, no abilities.
Cataphract, for Byzantines, 5/3/2 Knight, same cost, no abilities.
Turtle Ship, for Korea, 2/3/4 2/1/2 Frigate, same cost, no abilities.

Suggested second UU's:
Greece: 2 suggestions:
1.Greek Trireme, 2/2/3 galley, 10 more shields, no abilities.
2.Greek Phalanx, 2/2/1 archer, ??? cost, ??? abilites
Ottomans:
Janissary, 5/3/1 Medieval Infantry, ??? cost, ??? abilites
Carthage:
Elephant, 2 suggestions:
1.3/1/2 Horseman, 20 more shields, no Horses required, ignores movement cost
2.3/2/2 Horseman, 20 extra shields, No Horses reqiured
My comments on suggested UU's:
Phalanx:
Phalanxes were just a Hoplite Formation, and there's already a Hoplite. Plus, it's exactly the same as the bab bowman. Bad idea.
Elephant:
I like FascistRepublc's suggestion for stats.
A couple of points:
1. U-Boats were submarines I mean, U-Boat even stands for something along the lines of undersea boat. Perhaps they should be submarines with extra movement to represent there ability to prey on targets throughout the atlanic far from home.
2. Why do the redcoats have a high attack value? They were not particularly good soldiers.
3. A ninja would not make a good unit. They were hired assassins, they did not fight in large formations the way regular military units did.
4. Why does the Gothic Knight replace medieval infantry? It's a knight, so shouldn't it replace knights?
5. I believe Janissaries were famous for they're use of gunpowder, perhaps they should become available then.
 
Padma said:
Ah, thanks, I wouldn't have remembered such a name, plus for English I have only a pocket dictionary, that doesn't contain this particular word...

Little Corporal said:
I believe Janissaries were famous for they're use of gunpowder, perhaps they should become available then.
I agree, but what should they replace? Musketman? They weren't used for defense...
 
@ Mirc: The Ottomans already have a great offensive unit that dominates its era, I don't think they should have two great attackers. Perhaps a musket with increased offensive capabilities(3/4/1)?
 
Yes, but this would be a useless unit... About like the French Musketeer in Vanilla... I mean, who would send a unit with the attack value of a swordsman in a battle where it has to face Musketman, considering that they have higher cost.
Anyway I could agree with a useless unit...
But let's not forget Ottomans were still strong in the Industrial Age and beggining of the Modern Age (if you consider WW1 Modern Age).
 
Mirc said:
Yes, but this would be a useless unit... About like the French Musketeer in Vanilla... I mean, who would send a unit with the attack value of a swordsman in a battle where it has to face Musketman, considering that they have higher cost.
Anyway I could agree with a useless unit...
But let's not forget Ottomans were still strong in the Industrial Age and beggining of the Modern Age (if you consider WW1 Modern Age).
WWI was early/mid industrial age. The Janissary could be useful in a combination with a stack of attackers, being able to defend them and also have a reasonable attack value for cleaning up stragglers.
 
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