How to make your game more historicly acurate

Come to think of it, you have a point. In the conquests, any techs that are useless to you take nearly the whole game to research.
 
Sorry, thanks for the correction. So Perhaps we should make flavor units for all the american civs (minus america?) thant exclude horses.
 
FascistRepublic said:
Sorry, thanks for the correction. So Perhaps we should make flavor units for all the american civs (minus america?) thant exclude horses.

A couple of thoughts about Amerindian civs without horses. One possibility is to eliminate them from having horsed units via the editor, which would leave them at a disadvantage if playing a historical map against either a European or Asian invader. Another option would be to use a technique the TETurkhan in his mods, and have some horses appearance not keyed to the Wheel tech, but keyed to the Navigation tech, to simulate their being brought in by the Spanish. You still might want to keep them from the Aztec, Maya, and Inca, especially the Inca, as horses and mountains do not mix very well. One interesting mod would be having the Chinese become a invader, as their big seagoing junks could have made it to the New World by following the Japanese Current eastward to the South Alaskan coast and the done the east coast of the Pacific, with a return via the route of the Acapulco galleons of Spain.
 
Here is a strange point, but why do you automatically have to declare war because of a fight involving one of your units?

I'll try to explain. Say you have a single unit harrassing an opponent and they kill it, why do you have to go to full war mode over one unit? Another example is if the AI has a ship skirting your border and intruding, why cant you shoot at it without a full scale war? There have been times when a ship or unit or plane has been shot down and the nations involved didn't go to war. You should have a choice if you are going to declare or not. Of course the AI will probably just declare as soon as you do anything, but you should have an option.
 
Hmm. Can't anybody come up with more ideas? :dunno:
 
What about making paratroopers an attack unit and giving them a movement point after deploying? It would make them more realistic.
 
Well, I think you should keep the Aztecs and Incas from being able to build Chariots. Not only is this historically accurate, but an Aztec or Inca civ would never build them anyway if they have Jags/Chasqui Scouts. ;)
 
choxorn said:
Well, I think you should keep the Aztecs and Incas from being able to build Chariots. Not only is this historically accurate, but an Aztec or Inca civ would never build them anyway if they have Jags/Chasqui Scouts. ;)

Except civ isn't a historical recreation. :p

Therefore, Inca and Aztecs have the chance to rewrite history and make Chariots. :p
 
Who cares if it or is not historically acurrate, it makes sense. Zulus would never build them either, for that matter. Well, maybe they would, but Impis cost just as much and have an extra defens point, Jags cost 5 shields less, and Chasquis have "All terrain as roads". So they all make Chariots even more useless than they already are. :crazyeye: :p
 
choxorn said:
Who cares if it or is not historically acurrate, it makes sense. Zulus would never build them either, for that matter.

Perhaps they would have if they had had the chance to. ;)

Or...llama chariots! :run:
 
:lol: well, humans wouldnt have reason to is my point do to their UU's, just like they wouldn't build spearmen as Sumeria if they could. Get my point?
 
I don't think many people actually build Chariots. :p

AI on the other hand, might want to.
 
Well, that doesn't change the fact that its a waste of time, and maybe they would want to, due to the fact that they're stupid. But they already have enough of a disadvantage because of their stupidity, right?
 
Stupidity is no reason to deprive the AI of a chance to build a unit. :p

Altough...I can't remember the last time I saw the AI build a Chariot. ;)
 
OK, this discussion is getting pointless. Let's end it now. :rolleyes:
 
Actually, if you want to keep the Meso-American civs more realistic, you should never let them advance past the ancient age as none of the losers survived to do so. Same thing with Sumeria, Babylon, Egypt and a lot of others. Plus, America and Germany should start in the industrial.
 
Well, thats not possible in the editor. So tough luck. As for the survival of civs:
Rome: AA (destroyer: various Germanic tribes)
Egypt: AA (destroyer: Rome, though it was ruled by other civs at times)
Greece: AA (destroyer: Rome, though it was ruled by Macedon for a while)
Babylon: AA (destroyer: Hmm. I think I'll credit that to Persia, but it was ruled by many different other countries)
Germany: MA-Still Exists
Russia: MA-Still Exists
China: AA-Still Exists
America: IA-Still Exists
Japan: AA or MA (not sure which)-Still Exists
France: MA (AA if the Franks, a germanic barbarian tribe, count as France)-Still Exists
India: AA-Still Exists, though its been ruled by England in the past
Persia: AA (destroyer: Macedon, later Rome)
Aztecs: MA (though with AA tech) (destroyer: Spain)
Zululand: ???-IA (though with AA tech) (destroyer: England)
Iroquois: ???-IA (AA tech) (destroyer: America (I think))
England: MA-Still Exists
Mongolia: AA (I think)-MA (destroyer: China, though this is disputable)
Spain: MA-Still Exists
Vikings: MA (destroyer: England sort of, after the King Harold killed King Haarald Haadarae (or whatever his name is), the Viking's culture dissapeared) (I'm not editing this again)
Ottomans: MA-Still Exists, But as Turkey
Celts: AA-MA (destroyer: England)
Arabia: MA-Still Exists (sort of)
Carthage: AA (destroyer: Rome)
Korea: MA (I think)-Still Exists, though it's been ruled by Japan in the past and it's currently two seperate countries
Sumeria: AA (destroyer: Babylon)
Hittites: AA (destroyer: Persia)
Dutch: MA (I think)-still exists
Portugal: MA-Still Exists, though it's been ruled by Spain in the past
Byzantines: AA (If Eastern Roman Empire counts)-MA (destroyer: Ottomans)
Inca: AA(I think)-MA (AA tech) (destroyer: Spain)
Maya: AA-MA (AA tech) (destroyer: None, their population disappeared)

Note: These times are reflecting when their civilization occured, and what era it was in in real history at the time, not how far they advanced. If you disagree with times of their existence and who destroyed them, tell me.
Oh, and, lengths of time in real history, though extending Middle Ages to all its civ3 tech:
AA: ???-476 AD
MA (which includes more than the actual MA in civ 3): 476 AD-1700's (exact date unknown to me)
IA: 1700's-1940
Modern Times: 1940-Present
 
There is a difference between nation states and civilizations. Though they sometimes overlap. (and often nationalistic forces would like to think their nation-state is a civilization.)

I think the US, and all of the modern west European nation states (modern France, modern Netherlands, modern Germany and modern England, etc) Are a part of one civilization that is often called "The Western Civilization."
This civ does not exist as such in Civ3, but I'd like to think that this civ is represented by America in the game.
One could argue then that France in the game is representing the civilization that existed in west Europe during the MA. And, as a civilization, is now assimilated by the Western civilization.

An other thing to keep in mind is that the tribes that used to live in Europe during the AA have moved around a lot. So that the people that now live in France, are not the descendants of the people who used to live there in the AA. Some for the dutch, and germans.

And to make it even more complicated: An other way to look at it is to see the Western civilization as a continuation of the ancient Roman civilization.
 
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