FascistRepublic said:
Sorry for the double post.
As for the muinet man, they were called so because they were ready in a miunet. More speed therfore is fitting.
Sorry I didn't see that you gave the minute man increased movement, I was just looking at attack\defense. Still I view the movement points as representing how fast a unit can travel from one location to another and how fast they can get ready for battle.
FascistRepublic said:
The readcoat gets less def becasue they were easily sceen. If this was civ 4, i'd just give them like -20% forest defence, but i can't here. the shields r to balece out the techicaly +0 stats (+1,-1).
Ok, I can accept that explanation. It looked as if you had just arbitrarily gave them one less defensive point. Be sure to include a civilopedia entry to explain it though. I still like one extra hitpoint then -10 shields in terms of realism.
FascistRepublic said:
Ninja, your right, but im concidering your changes. 50 shields seems cheap for to abilitys.
50 shields was a rather arbitrary choice by me. You would have to play around with the unit in-game to see what the proper shield value should be for game balance.
FascistRepublic said:
The rest, common, your just nitpicking. Not every one of The orgional UU's are awsome ethier. A lot of your shild problems were recomended by Choxorn, and i figured it was the least i could do for being so active in this thread.
Though nitpicking has a negative connotation it is the purpose of this thread. Somebody started this thread nitpicking about the lack of realism in the game. Why should I not do the same?
FascistRepublic said:
As for the calvery debate, i do belive they become obsolete with infantry and stuff. Again, I'd obsolete horses in Civ IV, but alas...
I don't think there is any good (read realistic) way to eliminate cavalry fromt he build queue. The best idea I can come up with is to have them upgrade to a 20 shield 1/1/1 and (maybe)no upkeep police unit. It would be useless for combat but could be usefull for military police in cities, quelling riots, and reducing flip chances. Not that you would want to upgrade cavalry to this but it would remove cavalry from the build queue.
More on realism:
I know that there is a great debate on what the United State's traits should be but I believe one of them has to be commercial (capitalism, $, McDonalds, Coca-Cola, etc, Marshal Plan, etc).
I believe that China should be agricultural (rice and huge population). Rome instead should be industrious and militaristic (roads, colloseum, aquaducts, etc and military).