How to modify happiness system in community patch?

Hiebly

Chieftain
Joined
Aug 8, 2016
Messages
2
Location
Vancouver
Hello,

I've recently started using the Vox Populi community patch and like almost everything about it, except I'd like to adjust the unhappiness values, namely that caused by religious unrest as it ends up being pretty ridiculous in my games.

I don't have any modding experience, so I'm not sure how to change or remove the unhappiness caused by religious unrest. How can I go about this?
 
Uhh, look for any mod with an SQL file(Vox Populi might be the preferred obviously) that you usually activate and paste this code in any SQL file.

Code:
UPDATE Buildings
SET MinorityHappinessChangeGlobal = 100
WHERE Type = 'BUILDING_PALACE';

Modify as you like, but this code usually eliminates if not all religious unhappiness(even for the AI). Negative numbers in that value.

You should be posting this in the correct sub-forum. There are people who don't use Vox Populi in this forum and may not know how to help. ;)
 
Moderator Action: Welcome to Civfanatics Hiebly! I think this sits better in the Vox Populi forums; I've moved the thread to there.
 
Uhh, look for any mod with an SQL file(Vox Populi might be the preferred obviously) that you usually activate and paste this code in any SQL file.

Code:
UPDATE Buildings
SET MinorityHappinessChangeGlobal = 100
WHERE Type = 'BUILDING_PALACE';

Modify as you like, but this code usually eliminates if not all religious unhappiness(even for the AI). Negative numbers in that value.

You should be posting this in the correct sub-forum. There are people who don't use Vox Populi in this forum and may not know how to help. ;)

Thank-you, I will give it a try.

Moderator Action: Welcome to Civfanatics Hiebly! I think this sits better in the Vox Populi forums; I've moved the thread to there.

Thanks, sorry for posting in the wrong section.

Or, you can deal with unhappiness as it is. It's not so bad as it used to, but you need to learn how to counter it. Take a look at Vox Populi's happiness introduction, in the Strategy section.

I do fine with countering most sources of unhappiness, but in my game yesterday I had 30 empire-wide unhappiness produced from religious unrest (long before I have access to the rationalism policy to deal with it) because I had 3 civilizations from all sides of me spreading their religion in my cities, so each city constantly had 5+ unhappiness from religion.
 
Ehem. To counter religious unhappiness:
1. Spread your religion with missionaires in cities with high unhappiness, even if the city is already religious, you may turn a citizen or two.
2. Increase your religious pressure by building religious buildings: temples and the like.
3. Increase your religious pressure range by building roads between your cities.
4. Increase your religious pressure by setting internal trade routes.
5. Prevent spread foreign religion in your cities by placing an inquisitor as soon as you have enhanced your religion.

If nothing works, plan on the other end:
1. Reduce size population (or stop growing, or focus on production)
2. Look for sources of happiness, like luxuries and buildings.
 
Or significantly increase your faith production(hidden religious unhappiness modifier)
 
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