Shillen said:I honestly think Mansa Musa has cheat codes. Every single time I learn a tech he always has it, even though he didn't have it the turn before I learned it. I think he automatically gets any tech that any other civ has. No, I'm not serious, but it certainly seems like it. If he's in your game it's like moving the difficulty up a notch. I wouldn't hesitate to wipe mansa out early in any game I find him in because he's such a tech whore.
That's true.Mr. Blonde said:Warfare is not a must but makes things much easier.
A pillaging campaign can give you plenty of money to sustain a deficit while running 100% tech. Pillaging a village down to zero (4 steps) gives you around 150 or so goldCav + machinegunners are a good combo. Besides you cripple your opponent severely.
Shillen said:I didn't realize that pillaging is a lot more worthwhile in civ4 than it was in civ3. Pillaging a town down to nothing means it will take them many turns to build that town again. You can cripple them for a long time. In civ3 they just rebuild the improvement and are back to normal 2 turns later.
weimingshi said:For me on emperor the key is grab land and get oracle for alphabete. Gotta use chop strate to pump out enough settler before AI block you in. then research till writing, rush oracle to get alphabete. I build 3 worker to chop trees, got stonehenge, pyramide and oracle built. I never bothered building cottages at start, get pop up fast is key.
kalder said:I agree about pillaging, but not for the same reasons. IMO in Civ4 rebuilding it's easier because of the 2 movements workers. The great advantage compared to Civ3 is a BIG money boost to support you economy.
JohnnyRico said:Are you, or am I missing someting here?
I get the oracle too (huge priority in my game) but not to research alphabet! I get Theocracy!
1. It's as valuable as trade comodity if not more than alphabet!
2. You are first to get Christianity.
3. Alphabet - you can research on your own (may take 15-20 turns at this point) but Theocracy is much more intensive (25-40 turns at that same time-point).
Shillen said:It takes many turns to rebuild a town after it's pillaged. The worker can only rebuild a cottage, not a town. The city then needs to work that tile that's producing far less commerce than it used to for many turns to get it back to where it was. I mean if you pillaged enough towns down to nothing you could severely cripple their research rate for a long time. I don't see anything comparable in civ3. But I do agree that the extra money you get for pillaging is great also.
Sevster said:You have to be really careful about getting too involved with warfare. I was playing Russians on Huge Map - level Immortal! - 18 civs, and managed to build 5 cities in decent spots. I got off to a very respectable start on this level, keeping score at 70% of the leading Japanese. To the North of me were the Spanish and to the South laid Arabs / Japanese / Greek / etc... Obviously, the geopolitics ruled that I invade North to expand my empire. I build tons of Axeman with city raider / strength upgrades - 2 armies of 10 each and invaded Spanish. This was a very successful blitz and in a few turns 4 of 5 their cities fell to me - and they had only heavily defended Madrid left surrounded by my axemen. I didn't pay attention to the top left corner (science rate / income) cause I was so involved crushing the Spanish. When I looked, with 9 cities and almost entire North continent occupied, my science rate was 0% and income -10/turn. I fell so far behind in tech that it wasn't possible to catch up, and my score became 40% of the leader, so I had to restart.
A complete military victory can be a defeat in disguise on higher levels.
An even bigger variable is how quickly the AI researchs. All of my cultural wins come within basically a 30 turn window. The window for when the AI is able to win the space race actually seems wider than this on Emperor. I suppose a lot of this has to do with how much warfare is going on to slow tech advancement/trading.Gufnork said:I have yet to see anyone beat Immortal/Diety peacefully. Besides, I said that I've found that early warfare to be a must. A better builder might do it peacefully, but without a really good start I doubt it.