How to prevent borders from expanding (BTS)?

[WTN]Manhattan

Chieftain
Joined
May 13, 2004
Messages
83
Location
Munich, Germany
Is there a way to prevent the cultural borders from expanding a mod / scenario? For example, you have 2 cities from 2 different civs close to each other, you give both cities lets say 1111 cultural point with the world builder. So far, so good. But after playing one or a few turns the borders change and mess up your whole plan such as ownership of resources or border defenses with forts. Any ideas?
 
Well there are different levels of cultural borders. 1 tile out, 2 tiles out (fat cross), etc. Each correspond to a different cultural threshold. What if you just made the maximum cultural threshold be the 1 or 2 tile out borders. Then, presumably, any squares outside of that threshold wouldn't be affected by that city's culture. You could place culture on those outside squares yourself in the World Builder and it (in theory) wouldn't be affected by the cities' culture.

Actually that gives me an idea for the mod I'm making... maybe culture could be turned off completely. Just eliminate all the culture bonuses for all buildings, specialists and leader traits and just have all the culture placed at the beginning in world builder. Then you could introduce other mechanisms to pop the borders and take territory.

Hmmm... *thinks some more*
 
That might be worth a try. Where can I change the threshold exactly? You said culture can be placed on a tile with the world builder. I just found territory to place, but that doesn't work. It always disappear after loading the mod...
 
Yes, placing culture on a plot with world builder only works until the plot owner ends their turn. Now I do believe that you can prevent culture from expanding via a few methods in the CvGameUtils.py file. I'll check. ;)
 
That would be awesome Zebra. I really want to keep the borders not expand from culture growth. :x
 
Yes, placing culture on a plot with world builder only works until the plot owner ends their turn. Now I do believe that you can prevent culture from expanding via a few methods in the CvGameUtils.py file. I'll check. ;)


Hmm. Do you know how to keep that world builder culture?
 
It's not easy, but I did do it in the Earth 1000AD and the Medieval Age Scenario. What I did was find the XY coords of the plots that needed the culture and at the beginning of a players turn I set the owner of the plot. So for more then a few plots it could get very slow.
 
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